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<blockquote data-quote="Harvey" data-source="post: 2419425" data-attributes="member: 28968"><p>Forst off, let me say that I really like my character here (he is one of my favorite characters I've created for PbP), so I would love for the game to continue...</p><p></p><p>Ferrix has a point on narration, especially since this game is a lot more narrative-driven than most of my other games. I like it a lot, put if the other players don't (or are playing characters who don't like to speak), then it tends to cause huge lags of time where nothing happens.</p><p></p><p>I think that there a few general issues that may be or have been hampering the game:</p><p>1) The issue of travel. It might have been easier if it were glossed over in a DM narration post. I only say this because: if we really didn't handle in-game how we all got to Thamanton, and we didn't really handle in-game where Thamanton is in Faerun, then handling how we traveled from there to Narfell is equally awkward. While I loved how it ended up (pretty clever with the bags of holding), it felt weird beforehand. How was I supposed to suggest how Penthar would get from Thamanton to Aglarond when I wasn;t even sure how Penthar got from Aglarond to Thamanton to begin with?</p><p>2) The issue of posting frequency. There's a few players here who post a lot, and a few players who post barely at all. And that always makes for a tough game, because those that post too often don't want to be overshadowing, and since those that post too few don't post, the game can "lurch" and "stall" (for lack of better terms) at key points. Like when we first arrived at Aglarond.</p><p></p><p>Dunno... I'm just throwing out some off-the-cuff observations. All-in-all, I like the campaign, and would love to help fix it so it continues forward.</p></blockquote><p></p>
[QUOTE="Harvey, post: 2419425, member: 28968"] Forst off, let me say that I really like my character here (he is one of my favorite characters I've created for PbP), so I would love for the game to continue... Ferrix has a point on narration, especially since this game is a lot more narrative-driven than most of my other games. I like it a lot, put if the other players don't (or are playing characters who don't like to speak), then it tends to cause huge lags of time where nothing happens. I think that there a few general issues that may be or have been hampering the game: 1) The issue of travel. It might have been easier if it were glossed over in a DM narration post. I only say this because: if we really didn't handle in-game how we all got to Thamanton, and we didn't really handle in-game where Thamanton is in Faerun, then handling how we traveled from there to Narfell is equally awkward. While I loved how it ended up (pretty clever with the bags of holding), it felt weird beforehand. How was I supposed to suggest how Penthar would get from Thamanton to Aglarond when I wasn;t even sure how Penthar got from Aglarond to Thamanton to begin with? 2) The issue of posting frequency. There's a few players here who post a lot, and a few players who post barely at all. And that always makes for a tough game, because those that post too often don't want to be overshadowing, and since those that post too few don't post, the game can "lurch" and "stall" (for lack of better terms) at key points. Like when we first arrived at Aglarond. Dunno... I'm just throwing out some off-the-cuff observations. All-in-all, I like the campaign, and would love to help fix it so it continues forward. [/QUOTE]
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