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General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="Stalker0" data-source="post: 4303296" data-attributes="member: 5889"><p>Yes, its me writing another post about skill challenges, but I promise there's no math<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I wanted to talk with the community about was the general concept behind the skill challenge, and get some general feedback.</p><p></p><p>While skill challenges and combats are presented in similar ways, at their core, there's a big fundamental difference.</p><p></p><p>In combat, generally the worst thing a player can do is....do nothing. Sure a wizard could fireball the whole party, but in general a person's biggest failure is missing their attack roll, and not contributing to the eventual defeat of the monsters. However, most of the time other players aren't angry when you miss a roll, they feel the pain with you, and everyone continues to work hard to beat a challenge.</p><p></p><p>However, in a skill challenge there's a difference. In a skill challenge, a player can do worse than nothing, he can get a failure. He can actually provide a penalty, a drawback, to the entire party. The most obvious example is a one person (with high skills) in a skill challenge. With his high skill, he would normally succeed easily. Now add a second person with weaker skills. If that person tries to participate and make skill rolls, he's actually hurting the group's chance.</p><p></p><p>I thought about this after Sunday's playtest of my current skill challenge system, and my dm agreed with me. Further, I asked some of the players what they thought, and people mentioned they were scared to fail. They wanted to make sure they found a way to use their best skills, and one openly admitted he would have felt better if he could have "bowed out" of the challenge instead of roll his lower skills and possibly create failures.</p><p></p><p></p><p>So I wanted to open this up to the community at large and get your opinions on that. When your in a skill challenge, as a player, do you worry that if you roll a "weaker" skill that you are actively hurting the party's chances? Would it (or has it) anger you if a fellow player with a "weak" skill decided to roll instead of aiding another?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4303296, member: 5889"] Yes, its me writing another post about skill challenges, but I promise there's no math:) What I wanted to talk with the community about was the general concept behind the skill challenge, and get some general feedback. While skill challenges and combats are presented in similar ways, at their core, there's a big fundamental difference. In combat, generally the worst thing a player can do is....do nothing. Sure a wizard could fireball the whole party, but in general a person's biggest failure is missing their attack roll, and not contributing to the eventual defeat of the monsters. However, most of the time other players aren't angry when you miss a roll, they feel the pain with you, and everyone continues to work hard to beat a challenge. However, in a skill challenge there's a difference. In a skill challenge, a player can do worse than nothing, he can get a failure. He can actually provide a penalty, a drawback, to the entire party. The most obvious example is a one person (with high skills) in a skill challenge. With his high skill, he would normally succeed easily. Now add a second person with weaker skills. If that person tries to participate and make skill rolls, he's actually hurting the group's chance. I thought about this after Sunday's playtest of my current skill challenge system, and my dm agreed with me. Further, I asked some of the players what they thought, and people mentioned they were scared to fail. They wanted to make sure they found a way to use their best skills, and one openly admitted he would have felt better if he could have "bowed out" of the challenge instead of roll his lower skills and possibly create failures. So I wanted to open this up to the community at large and get your opinions on that. When your in a skill challenge, as a player, do you worry that if you roll a "weaker" skill that you are actively hurting the party's chances? Would it (or has it) anger you if a fellow player with a "weak" skill decided to roll instead of aiding another? [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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