Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Twinbladez" data-source="post: 4303388" data-attributes="member: 61723"><p>((This post is my attempt to relate my thoughts on Sklill challenges to people of greater intelligence than I, so I apologise if this makes no sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />))</p><p></p><p>I think this idea of No action bieng better than a failure stems from the skill challenges base premise:</p><p></p><p>To me that is to: Create a non combat encoutner than can be tuned like a combat encounter, thereby LOot and experience can be easially assigned in a logical fasion for the challenge the players face.</p><p></p><p>The problem is that a great Part of the challenge of combat is intellectual, wheras skill challenges cannot have that.</p><p></p><p>What I mean by this is bext explained by a combat analogue to skill challanges</p><p></p><p>"Roll to hit If you beat the AC of the monster you deal X damage, if you miss it counters dealing X damage, It has Y HP, you have Y/2"</p><p></p><p>That is on the most basic a skill challenge, whereby you have to gain twice the amount of sucesses before failures"</p><p></p><p>The problem that Is faced by Wizards is based on their intention to make skill challenges just as challenged, in my opinion.</p><p></p><p>In Combat you have to factor:</p><p>Position of all forces, abilities available, Terrain, distribution of actions, Force's current Defences and HP.</p><p></p><p>This puts most of the challenge on thinking and application of the tools, as for a given level the Rolling should balance out.</p><p></p><p>In a Skill challnge you have to factor</p><p>"Current number of Sucesses Vs Failures, Skills available and applicable to the encounter, ability to aid another"</p><p></p><p>All of the true challenge in the Skill challenge is weighted towards Rolling, and therefore if numbers are not on your side, clever application does not matter.</p><p></p><p>Now what Did I spend the last 10 minutes of writing trying to prove, Simply this:</p><p></p><p>Skill challenges by defenition are too simple for their intended purpose, and will in their current form be heavially weighted towards bonus' and ability to roll, making the fear of failure greater than the fear of inaction.</p><p><strong></strong></p><p><strong>Beaten to the punch by WyzardWhately</strong></p></blockquote><p></p>
[QUOTE="Twinbladez, post: 4303388, member: 61723"] ((This post is my attempt to relate my thoughts on Sklill challenges to people of greater intelligence than I, so I apologise if this makes no sense :P)) I think this idea of No action bieng better than a failure stems from the skill challenges base premise: To me that is to: Create a non combat encoutner than can be tuned like a combat encounter, thereby LOot and experience can be easially assigned in a logical fasion for the challenge the players face. The problem is that a great Part of the challenge of combat is intellectual, wheras skill challenges cannot have that. What I mean by this is bext explained by a combat analogue to skill challanges "Roll to hit If you beat the AC of the monster you deal X damage, if you miss it counters dealing X damage, It has Y HP, you have Y/2" That is on the most basic a skill challenge, whereby you have to gain twice the amount of sucesses before failures" The problem that Is faced by Wizards is based on their intention to make skill challenges just as challenged, in my opinion. In Combat you have to factor: Position of all forces, abilities available, Terrain, distribution of actions, Force's current Defences and HP. This puts most of the challenge on thinking and application of the tools, as for a given level the Rolling should balance out. In a Skill challnge you have to factor "Current number of Sucesses Vs Failures, Skills available and applicable to the encounter, ability to aid another" All of the true challenge in the Skill challenge is weighted towards Rolling, and therefore if numbers are not on your side, clever application does not matter. Now what Did I spend the last 10 minutes of writing trying to prove, Simply this: Skill challenges by defenition are too simple for their intended purpose, and will in their current form be heavially weighted towards bonus' and ability to roll, making the fear of failure greater than the fear of inaction. [B] Beaten to the punch by WyzardWhately[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
Top