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General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="Icefire78" data-source="post: 4303871" data-attributes="member: 69970"><p>I really enjoy the new skill challenge system. The only thing about them is that if your DMing them you have to think them out well in advance. I will use one of my encounters as an example. The main skills for the chase were Streetwise Perception and Acrobatics. The players were a cleric a paladin and a ranger. They were chasing down a pirate with 3 of the city watch helping them. The ranger had the streetwise ability so obviously had a natural advantage over both the cleric and pally. You have to think it out in the broad terms of not only just they chase and if they mess up it's game over. My players were coming up with really innovative ways of playing including using their action to do a insight check (DC= 25 is what I used) to try and discern what direction the guy would run thus giving them a little advantage and allowing them to catch up a little. Another thing the cleric thought up was to do an intimidate check to shout at the crowd to move out of the way so he could run faster while not having to dodge other people. What really caught the pirate in the end was the paladin using a Diplomacy check to have someone try grabbing the pirate and ended up slowing him enough for the ranger to flying tackle him.</p><p> </p><p> What I'm trying to get across with that wall of text is that you have to make them play out of the "we see him we chase him" thought set. Also always have the ability to split your story. Not only did I have a story direction if they failed to catch the pirate. I also had it so when they did catch the pirate they could make a choice to side with him or the city watch. "The city watchmen seeing the man brought down let out a shout and redouble their efforts to catch up.""I'm just a honest merchant, It's that damn corrupt watch whos forcing me into taking whats not mine." </p><p> </p><p>Just have a storyline ready for either scenario as if they teamed with the watch or teamed with the pirate. I even kept a backup scenario in case they just killed everyone.</p></blockquote><p></p>
[QUOTE="Icefire78, post: 4303871, member: 69970"] I really enjoy the new skill challenge system. The only thing about them is that if your DMing them you have to think them out well in advance. I will use one of my encounters as an example. The main skills for the chase were Streetwise Perception and Acrobatics. The players were a cleric a paladin and a ranger. They were chasing down a pirate with 3 of the city watch helping them. The ranger had the streetwise ability so obviously had a natural advantage over both the cleric and pally. You have to think it out in the broad terms of not only just they chase and if they mess up it's game over. My players were coming up with really innovative ways of playing including using their action to do a insight check (DC= 25 is what I used) to try and discern what direction the guy would run thus giving them a little advantage and allowing them to catch up a little. Another thing the cleric thought up was to do an intimidate check to shout at the crowd to move out of the way so he could run faster while not having to dodge other people. What really caught the pirate in the end was the paladin using a Diplomacy check to have someone try grabbing the pirate and ended up slowing him enough for the ranger to flying tackle him. What I'm trying to get across with that wall of text is that you have to make them play out of the "we see him we chase him" thought set. Also always have the ability to split your story. Not only did I have a story direction if they failed to catch the pirate. I also had it so when they did catch the pirate they could make a choice to side with him or the city watch. "The city watchmen seeing the man brought down let out a shout and redouble their efforts to catch up.""I'm just a honest merchant, It's that damn corrupt watch whos forcing me into taking whats not mine." Just have a storyline ready for either scenario as if they teamed with the watch or teamed with the pirate. I even kept a backup scenario in case they just killed everyone. [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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