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General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="DM_Blake" data-source="post: 4304451" data-attributes="member: 57267"><p>An excellent suggestion.</p><p></p><p>This bears some thought, and is worthy of a thread on its own merit.</p><p></p><p>At first, however, I have to point out that not all skill challenges lend themselves readily to time pressure.</p><p></p><p>And a second consideration is that, in your example, with a 5-person (default size for 4e) group, that would allow for 15 skill rolls, requiring 6 successes with a possible 9 failures (a 10th failure in 3 rounds means there's not enough people left to get 6 successes before time runs out). So, this could simply be restructured as "Hurry, you need 6 successes before 10 failures, and you have to move quickly, no time for sititng around, because of the following reason..." But, if a couple of players don't show up that session, it quickly becomes 6 successes before 4 failures, or if someone new joins the group, it's now 6 successes before 13 failures - this would need to careful control by the DM or it could get too hard or too easy based on who shows up that day.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4304451, member: 57267"] An excellent suggestion. This bears some thought, and is worthy of a thread on its own merit. At first, however, I have to point out that not all skill challenges lend themselves readily to time pressure. And a second consideration is that, in your example, with a 5-person (default size for 4e) group, that would allow for 15 skill rolls, requiring 6 successes with a possible 9 failures (a 10th failure in 3 rounds means there's not enough people left to get 6 successes before time runs out). So, this could simply be restructured as "Hurry, you need 6 successes before 10 failures, and you have to move quickly, no time for sititng around, because of the following reason..." But, if a couple of players don't show up that session, it quickly becomes 6 successes before 4 failures, or if someone new joins the group, it's now 6 successes before 13 failures - this would need to careful control by the DM or it could get too hard or too easy based on who shows up that day. [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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