Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 4304668" data-attributes="member: 57267"><p>This idea breaks down somewhat when you take published adventures into consideration.</p><p></p><p>Those of us who like to buy modules, like H1, or who like to run adventures from Dungeon magazine (whatever its current incarnation may be), or who even download adventures from various websites.</p><p></p><p>In those cases, we can't just comfortably play the skill challenges as written - we will have to modify most of them to accomodate our party.</p><p></p><p>Which defeats the intent, a little, of using pre-made adventures.</p><p></p><p>******************************</p><p></p><p>On a different note, consider the improvisational style some DMs like. Making things up on the fly. Allowing the party to decide where they go and what they do. No railroads, no pre-written material (or very little, anyway).</p><p></p><p>Playing this way, certain situations that arise will lend themselves very well to a skill challenge. When one of those situations presents itself, the DM should feel comfortable with using a skill challenge to resolve the situation.</p><p></p><p>But not all situations automagically make sense to use only the party's best set of skills.</p><p></p><p>What happens when a situation comes up, everyone (including the players) thinks it is a perfect situation for a skill challenge, and yet the situation calls for using a bunch of skill that the party is weak in?</p><p></p><p>Either the DM allows really weird stuff (oh, look, the Baron is really impressed by the fighter standing on his head, so he agrees to finance your expedition) or the DM has to modify the system (e.g. using lower DCs because he knows the party lacks the appropriate skills), or the DM has to assume the party will fail and must sculpt the challenge so that failure still gets the desired results, albeit with consequences.</p><p></p><p>None of which is ideal.</p><p></p><p>******************************</p><p></p><p>And back to the original question of the OP.</p><p></p><p>Even if the DM assigns a suitable set of skills to a challenge, so that the party has the skills needed, there is always a chance that at least one character in the party doesn't have any of those skills at a reasonably high level. The party is well-suited, but this character, in this challenge, is a weak-link.</p><p></p><p>How will that player feel knowing that when he rolls the die, is is very likely to make things worse rather than better?</p><p></p><p>How will that player feel when the party has had its last allowed failure, and now he has to roll, knowing he will most likely fail, and that if he does, the whole skill challenge is failed?</p><p></p><p>Me, as a player, I wouldn't want to be put in this spot.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4304668, member: 57267"] This idea breaks down somewhat when you take published adventures into consideration. Those of us who like to buy modules, like H1, or who like to run adventures from Dungeon magazine (whatever its current incarnation may be), or who even download adventures from various websites. In those cases, we can't just comfortably play the skill challenges as written - we will have to modify most of them to accomodate our party. Which defeats the intent, a little, of using pre-made adventures. ****************************** On a different note, consider the improvisational style some DMs like. Making things up on the fly. Allowing the party to decide where they go and what they do. No railroads, no pre-written material (or very little, anyway). Playing this way, certain situations that arise will lend themselves very well to a skill challenge. When one of those situations presents itself, the DM should feel comfortable with using a skill challenge to resolve the situation. But not all situations automagically make sense to use only the party's best set of skills. What happens when a situation comes up, everyone (including the players) thinks it is a perfect situation for a skill challenge, and yet the situation calls for using a bunch of skill that the party is weak in? Either the DM allows really weird stuff (oh, look, the Baron is really impressed by the fighter standing on his head, so he agrees to finance your expedition) or the DM has to modify the system (e.g. using lower DCs because he knows the party lacks the appropriate skills), or the DM has to assume the party will fail and must sculpt the challenge so that failure still gets the desired results, albeit with consequences. None of which is ideal. ****************************** And back to the original question of the OP. Even if the DM assigns a suitable set of skills to a challenge, so that the party has the skills needed, there is always a chance that at least one character in the party doesn't have any of those skills at a reasonably high level. The party is well-suited, but this character, in this challenge, is a weak-link. How will that player feel knowing that when he rolls the die, is is very likely to make things worse rather than better? How will that player feel when the party has had its last allowed failure, and now he has to roll, knowing he will most likely fail, and that if he does, the whole skill challenge is failed? Me, as a player, I wouldn't want to be put in this spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
Top