Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ginnel" data-source="post: 4304843" data-attributes="member: 66058"><p>I really can't believe what people are saying on the first page </p><p></p><p>"I'd be pissed at a player for using a low skill and failing I'd rather he just sat quiet and did nothing"</p><p></p><p>EDIT rewritten more politely</p><p></p><p>D&D is a group experience having someone sit on the sidelines during a 30min diplomacy encounter stinks, they should either be observing the room looking at ancient weapons or religious symbols to try and get a handle on the guy they're talking to, they should perform a slight of hand to impress the guys wife, they should be out and about outside the hall checking out if anyone is listening in, they should be using their heal checks to checkout if what the Sergeant told them about the wounds sounded right. </p><p></p><p>Its a big no-no in my book to not give the players a chance to do things in any encounter and if you have players cajouling or bullying them into not doing things sort them out, but there is the other side if someone insists on trying to do everything say I'm sorry but your character is still currently doing this and don't let them hog the spotlight. </p><p></p><p>One of the major things I liked about 4e combat it lets all combatents contribute, the same should go for skill challenges, if the players can't think of anything to do, help them out give them a suggestion either during the encounter or after it, ask them to make a roll every now and then for them to pick up on a significant detail, and if you can't think of anything try asking on the boards for suggestions. </p><p></p><p>Also don't forget character backgrounds a player was a fisherman and its an appropriate skill for the current challenge, that to me means knowledge check with int bonus and quite possibly 5 for trained or maybe a bit lower.</p><p></p><p></p><p></p><p>It would not anger me if a player in a game they are playing decided to play their character and do an action which was in character but had a low chance of success, we would just enact the frustration, if any the other characters had had in the game and the game would be enchanced for it (in fact characters might blame it on something else entirely slippy climbing conditions, an unreasonable duke etc). </p><p>If people can't handle their out of character frustration for an in game failure, I'd have a word with them and if they continued they wouldn't be the kind of person I'd have in my game.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4304843, member: 66058"] I really can't believe what people are saying on the first page "I'd be pissed at a player for using a low skill and failing I'd rather he just sat quiet and did nothing" EDIT rewritten more politely D&D is a group experience having someone sit on the sidelines during a 30min diplomacy encounter stinks, they should either be observing the room looking at ancient weapons or religious symbols to try and get a handle on the guy they're talking to, they should perform a slight of hand to impress the guys wife, they should be out and about outside the hall checking out if anyone is listening in, they should be using their heal checks to checkout if what the Sergeant told them about the wounds sounded right. Its a big no-no in my book to not give the players a chance to do things in any encounter and if you have players cajouling or bullying them into not doing things sort them out, but there is the other side if someone insists on trying to do everything say I'm sorry but your character is still currently doing this and don't let them hog the spotlight. One of the major things I liked about 4e combat it lets all combatents contribute, the same should go for skill challenges, if the players can't think of anything to do, help them out give them a suggestion either during the encounter or after it, ask them to make a roll every now and then for them to pick up on a significant detail, and if you can't think of anything try asking on the boards for suggestions. Also don't forget character backgrounds a player was a fisherman and its an appropriate skill for the current challenge, that to me means knowledge check with int bonus and quite possibly 5 for trained or maybe a bit lower. It would not anger me if a player in a game they are playing decided to play their character and do an action which was in character but had a low chance of success, we would just enact the frustration, if any the other characters had had in the game and the game would be enchanced for it (in fact characters might blame it on something else entirely slippy climbing conditions, an unreasonable duke etc). If people can't handle their out of character frustration for an in game failure, I'd have a word with them and if they continued they wouldn't be the kind of person I'd have in my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
Top