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General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="Pseudopsyche" data-source="post: 4305932" data-attributes="member: 54600"><p>My understanding of RAW skill challenges is that individual players can't opt out. ("In a skill challenge encounter, every player character must make skill checks to contribute to the success or failure of the encounter." DMG 74) The Aid Another action only applies to group skill checks (DMG 75), which I would insert in between rounds (after the pitcher's spot in the batting order). At his or her turn in the initiative order, every player must make a skill check against an appropriate DC for his or her level (not a measly Aid Another DC 10). If any attempted skill check is not part of the solution (contributes a success), then it is part of the problem (contributes a failure).</p><p></p><p>Once you have a system where every player is forced to participate, for better or for worse, the fear of failure you mention is simply a motivation to think creatively about what skill might apply to a given challenge. If a given PC routinely contributes to the failure tally instead of the success tally, then either 1) the player needs better dice, 2) the players needs to retrain to better match the campaign, or 3) the DM needs to build skill challenges that don't screw one of the players.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 4305932, member: 54600"] My understanding of RAW skill challenges is that individual players can't opt out. ("In a skill challenge encounter, every player character must make skill checks to contribute to the success or failure of the encounter." DMG 74) The Aid Another action only applies to group skill checks (DMG 75), which I would insert in between rounds (after the pitcher's spot in the batting order). At his or her turn in the initiative order, every player must make a skill check against an appropriate DC for his or her level (not a measly Aid Another DC 10). If any attempted skill check is not part of the solution (contributes a success), then it is part of the problem (contributes a failure). Once you have a system where every player is forced to participate, for better or for worse, the fear of failure you mention is simply a motivation to think creatively about what skill might apply to a given challenge. If a given PC routinely contributes to the failure tally instead of the success tally, then either 1) the player needs better dice, 2) the players needs to retrain to better match the campaign, or 3) the DM needs to build skill challenges that don't screw one of the players. [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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