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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="Starfox" data-source="post: 4306287" data-attributes="member: 2303"><p>QFT</p><p></p><p></p><p></p><p>We will find a lot of players who suddenly have to go the the bathroom, call their sick mom, or otherwise makes themselves scarce. This is not how to get people involved!</p><p></p><p>Fighter get 3 trained skills from a short list. One is very likely to be athletics. The man who will face a dragon will run screaming from a skill challenge. Or maybe solve it with a sword, like Alexander and the Godrian Knot. "Lets not even try to talk to them, lets kill them. That way we have a better chance."</p><p></p><p>A skill challenge can be expected to take about an hour of play. If the expected outcome is a failure, why invest an hour of your time? "Lets just ignore the king and go kill goblins" is the other answer to skill challenges once players have tired of hiding.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4306287, member: 2303"] QFT We will find a lot of players who suddenly have to go the the bathroom, call their sick mom, or otherwise makes themselves scarce. This is not how to get people involved! Fighter get 3 trained skills from a short list. One is very likely to be athletics. The man who will face a dragon will run screaming from a skill challenge. Or maybe solve it with a sword, like Alexander and the Godrian Knot. "Lets not even try to talk to them, lets kill them. That way we have a better chance." A skill challenge can be expected to take about an hour of play. If the expected outcome is a failure, why invest an hour of your time? "Lets just ignore the king and go kill goblins" is the other answer to skill challenges once players have tired of hiding. [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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