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General Tabletop Discussion
*Pathfinder & Starfinder
A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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<blockquote data-quote="Zurai" data-source="post: 4310386" data-attributes="member: 52324"><p>Y'know, Quickleaf gave me an idea for a quick, easy house rule that at least seems on the surface to directly address the problem:</p><p></p><p>A player may, instead of risking a failure to gain a success, roll an allowed skill vs a Hard DC and remove a failure. Failing this check does not result in a failure for the purpose of ending the skill challenge.</p><p></p><p></p><p>That allows players that don't have high skill checks appropriate to the challenge to do something positive for the group without risking losing the whole shebang. At the same time, it's vs a Hard DC, so they're unlikely to create a situation where the party can't lose.</p><p></p><p>The only problem I see is the high-skill players taking a "round" to eliminate all the failures. That's a very real concern, so it needs to be addressed, but I can't think of anything extremely simple to fix it at the moment.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4310386, member: 52324"] Y'know, Quickleaf gave me an idea for a quick, easy house rule that at least seems on the surface to directly address the problem: A player may, instead of risking a failure to gain a success, roll an allowed skill vs a Hard DC and remove a failure. Failing this check does not result in a failure for the purpose of ending the skill challenge. That allows players that don't have high skill checks appropriate to the challenge to do something positive for the group without risking losing the whole shebang. At the same time, it's vs a Hard DC, so they're unlikely to create a situation where the party can't lose. The only problem I see is the high-skill players taking a "round" to eliminate all the failures. That's a very real concern, so it needs to be addressed, but I can't think of anything extremely simple to fix it at the moment. [/QUOTE]
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A talk on the concept of "failures" in a skill challenge (no math, comments welcome)
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