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General Tabletop Discussion
*Dungeons & Dragons
A Taxonomy of D&D and other FRPG Settings
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<blockquote data-quote="Voadam" data-source="post: 7998420" data-attributes="member: 2209"><p>Kalamar was originally a 2e setting and technically never OGL, it was a direct official 3e D&D license so a 2nd party publisher.</p><p></p><p>By your definition of kitchen sink I would definitely have put Eberron there, it was explicitly designed to have a place for everything that is mechanically D&D. It does have a strong pulp post WWI theme so which group it fits in more is definitely debatable.</p><p></p><p>I would also generally put in Dragonlance, it started as a standard normal option D&D with rare clerics but the default party for the adventures had one from the beginning. It got more exclusive later with Dragonlance Adventures messing with clerics and magic users and had a strong romantic heroism theme (as well as to actually use dragons in every adventure), but it felt in line with core D&D options when it came out.</p><p></p><p>Jakandor is strong themes, distinct culture clashes, a big magocracy with a neutral animated dead work force versus a barbarian warrior society mix of vikings, Celts, and American Indians with totem magic all in a backdrop of unexplored magical dungeons after a magical apocalypse.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7998420, member: 2209"] Kalamar was originally a 2e setting and technically never OGL, it was a direct official 3e D&D license so a 2nd party publisher. By your definition of kitchen sink I would definitely have put Eberron there, it was explicitly designed to have a place for everything that is mechanically D&D. It does have a strong pulp post WWI theme so which group it fits in more is definitely debatable. I would also generally put in Dragonlance, it started as a standard normal option D&D with rare clerics but the default party for the adventures had one from the beginning. It got more exclusive later with Dragonlance Adventures messing with clerics and magic users and had a strong romantic heroism theme (as well as to actually use dragons in every adventure), but it felt in line with core D&D options when it came out. Jakandor is strong themes, distinct culture clashes, a big magocracy with a neutral animated dead work force versus a barbarian warrior society mix of vikings, Celts, and American Indians with totem magic all in a backdrop of unexplored magical dungeons after a magical apocalypse. [/QUOTE]
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