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A Technical Look at D&D Insider Applications
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<blockquote data-quote="Michael Morris" data-source="post: 3869821" data-attributes="member: 87"><p>My guess is to appease the aforementioned distributors and print houses. Wizards has a spider's web worth of contracts and obligations with it's IP many if not most of which I would venture that Scott isn't at liberty to discuss. For example, if the online tools become too robust Atari may be offended since they paid for the video game rights to D&D. The print distributors don't want PDF's to be available for less than the printed copy because they feel threatened by that (there mindset towards the digital age is not unlike the RIAA in many ways.</p><p></p><p></p><p></p><p></p><p>Good for them, and I guarantee that until they discontinue that practice they will <strong>never</strong> be able to secure a contract with a printer and distributor able to put their books out onto the market on a volumne anywhere approaching what the print runs for D&D are and will continue to be.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 3869821, member: 87"] My guess is to appease the aforementioned distributors and print houses. Wizards has a spider's web worth of contracts and obligations with it's IP many if not most of which I would venture that Scott isn't at liberty to discuss. For example, if the online tools become too robust Atari may be offended since they paid for the video game rights to D&D. The print distributors don't want PDF's to be available for less than the printed copy because they feel threatened by that (there mindset towards the digital age is not unlike the RIAA in many ways. Good for them, and I guarantee that until they discontinue that practice they will [b]never[/b] be able to secure a contract with a printer and distributor able to put their books out onto the market on a volumne anywhere approaching what the print runs for D&D are and will continue to be. [/QUOTE]
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