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General Tabletop Discussion
*Dungeons & Dragons
A technical question about Divine Soul Sorcerers
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<blockquote data-quote="Arial Black" data-source="post: 7439405" data-attributes="member: 6799649"><p>It might <em>seem</em> OP, but you'll soon realise that it's not an issue.</p><p></p><p>It <em>would</em> be an issue for a prepared caster, who just doubled the range of spells to choose to prepare from each morning, but for a class with a (small) fixed number of spells known, once those spells are chosen then you are stuck with them the whole level, and can only change one on each level up.</p><p></p><p>So a 1st level sorcerer gets 2 spells from the sorcerer list. A divine soul gets 2 spells from a larger pool, but the fact that the available pool was larger makes no difference in play; you've still got just 2 spells.</p><p></p><p>This will not break your game.</p><p></p><p>Giving classes like this more known spells (as opposed to the same number but from a wider range) is what could be OP. Divine Souls do get one more spell, but only one (from a list of either one or two, depending on alignment).</p><p></p><p>If they got an EXTRA set of known cleric spells <em>in addition</em> to their known sorcerer spells, THAT would be OP! If they could know 2 sorcerer spells AND 2 cleric spells (4 total at 1st), THAT would be OP!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7439405, member: 6799649"] It might [i]seem[/i] OP, but you'll soon realise that it's not an issue. It [i]would[/i] be an issue for a prepared caster, who just doubled the range of spells to choose to prepare from each morning, but for a class with a (small) fixed number of spells known, once those spells are chosen then you are stuck with them the whole level, and can only change one on each level up. So a 1st level sorcerer gets 2 spells from the sorcerer list. A divine soul gets 2 spells from a larger pool, but the fact that the available pool was larger makes no difference in play; you've still got just 2 spells. This will not break your game. Giving classes like this more known spells (as opposed to the same number but from a wider range) is what could be OP. Divine Souls do get one more spell, but only one (from a list of either one or two, depending on alignment). If they got an EXTRA set of known cleric spells [i]in addition[/i] to their known sorcerer spells, THAT would be OP! If they could know 2 sorcerer spells AND 2 cleric spells (4 total at 1st), THAT would be OP! [/QUOTE]
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A technical question about Divine Soul Sorcerers
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