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A technical question about Divine Soul Sorcerers
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<blockquote data-quote="gyor" data-source="post: 7439736" data-attributes="member: 6670153"><p>That one spell that a DS gets from Affinity can be retrained for any Cleric Spell (but not Sorcerer). So by the time you get access to 9th level spells, trade your original Affinity spell for a 9th level spell, say True Resurrection.</p><p></p><p> Btw if giving the Sorcerer more spells known is unbalanced then feats already do that. Feats like Ritual Caster most of all, but also Spellsniper, Magic Inniate, Drow High Magic, Fey Teleportation, and Wild Elf Magic increase your spells know, in the case of Ritual Casting Wizard nearly doubling it and granting access to spell not on the Sorcerer's spell list like find familiar and unseen servant, and potentially unlimited castings, which can be enchanced by metamagic.</p><p></p><p> I have High Elf build that is AL legal for DSS (Divine Soul Sorcerer) that includes Cantrip racial trait and the ritual casting wizard feat and the Fey teleportation which not only gives you misty step as a spell known, but one free use per short/long rest, and maybe later Magic Inniate, for potentially huge increase in spells know and the amount of spells castable.</p><p></p><p> I think Wizards have like 15 rituals? Fey Teleportation great 2nd level misty step spell for 16 spells not from your class/subclass, and Magic Inniate would give 1 first level spell and 2 cantrips, with your subrace granting a third. For a DSS that is 33 spells known and 9 cantrips. If you also took spell sniper that's 10 cantrips.</p></blockquote><p></p>
[QUOTE="gyor, post: 7439736, member: 6670153"] That one spell that a DS gets from Affinity can be retrained for any Cleric Spell (but not Sorcerer). So by the time you get access to 9th level spells, trade your original Affinity spell for a 9th level spell, say True Resurrection. Btw if giving the Sorcerer more spells known is unbalanced then feats already do that. Feats like Ritual Caster most of all, but also Spellsniper, Magic Inniate, Drow High Magic, Fey Teleportation, and Wild Elf Magic increase your spells know, in the case of Ritual Casting Wizard nearly doubling it and granting access to spell not on the Sorcerer's spell list like find familiar and unseen servant, and potentially unlimited castings, which can be enchanced by metamagic. I have High Elf build that is AL legal for DSS (Divine Soul Sorcerer) that includes Cantrip racial trait and the ritual casting wizard feat and the Fey teleportation which not only gives you misty step as a spell known, but one free use per short/long rest, and maybe later Magic Inniate, for potentially huge increase in spells know and the amount of spells castable. I think Wizards have like 15 rituals? Fey Teleportation great 2nd level misty step spell for 16 spells not from your class/subclass, and Magic Inniate would give 1 first level spell and 2 cantrips, with your subrace granting a third. For a DSS that is 33 spells known and 9 cantrips. If you also took spell sniper that's 10 cantrips. [/QUOTE]
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A technical question about Divine Soul Sorcerers
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