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General Tabletop Discussion
*TTRPGs General
"A ten-foot wide hallway stretches thirty feet and then . . ."
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<blockquote data-quote="Umbran" data-source="post: 2675075" data-attributes="member: 177"><p>Finding your way out is only one problem. Knowing how to get from point A to point B, or which way the ogers might come from when things start turning rough, is another. And simply giving the players a real sense of the place as a <em>real place</em> is yet another.</p><p></p><p>Even though people often aren't good at esitmating distances accurately, they do have an idea of "how far it is" to the other side of the room, or between themselves in the living room and their bedroom upstairs. They know the size of the space relative to how fast they cna move, how far they can throw things, and so forth. Humans are good at making mental maps. </p><p></p><p>Those inaccurate descriptions don't convey the same information. "Long" could be 30 feet, or 50 feet, or 100 feet. The characters would know the difference instantly. And the PCs would have a far better mental picture of the relative positions of places than the player is likely to get, or be able to keep in mind, from vague desciriptions. The map is one decent in-game mechanic for conveying that information.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2675075, member: 177"] Finding your way out is only one problem. Knowing how to get from point A to point B, or which way the ogers might come from when things start turning rough, is another. And simply giving the players a real sense of the place as a [i]real place[/i] is yet another. Even though people often aren't good at esitmating distances accurately, they do have an idea of "how far it is" to the other side of the room, or between themselves in the living room and their bedroom upstairs. They know the size of the space relative to how fast they cna move, how far they can throw things, and so forth. Humans are good at making mental maps. Those inaccurate descriptions don't convey the same information. "Long" could be 30 feet, or 50 feet, or 100 feet. The characters would know the difference instantly. And the PCs would have a far better mental picture of the relative positions of places than the player is likely to get, or be able to keep in mind, from vague desciriptions. The map is one decent in-game mechanic for conveying that information. [/QUOTE]
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"A ten-foot wide hallway stretches thirty feet and then . . ."
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