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"A ten-foot wide hallway stretches thirty feet and then . . ."
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<blockquote data-quote="The Hound" data-source="post: 2675592" data-attributes="member: 30195"><p>In the old days, miniatures weren't very widely used (I can remember using 10 army Risk pieces to represent player positions in the first games I played in), so the only way to play the game was for the GM to describe what the player saw, with an occasional drawing on scrap paper for the hard to describe stuff. Nowadays practically everyone uses miniatures on some sort of erasable base (or 3D dungeon models if they want to get fancy). BUT...</p><p></p><p>I still consider it good form for the GM to draw only the section of dungeon thatthe players are seeing right now, and to make them either draw a map or rely on their own observation and memory if they want to keep track of where they've been and how to get back. I will redraw dungeon rooms for them, but will not tell them which door they must use to retrace their steps back out again. As a former spelunker and explorer of abandoned buildings, I know that this is more realistic. I also don't like 3D models for dungeon crawls for this reason, even if they have covers for the unexplored parts - you can always tell generally where you are in relation to where you've been and to the boundaries of the dungeon.</p></blockquote><p></p>
[QUOTE="The Hound, post: 2675592, member: 30195"] In the old days, miniatures weren't very widely used (I can remember using 10 army Risk pieces to represent player positions in the first games I played in), so the only way to play the game was for the GM to describe what the player saw, with an occasional drawing on scrap paper for the hard to describe stuff. Nowadays practically everyone uses miniatures on some sort of erasable base (or 3D dungeon models if they want to get fancy). BUT... I still consider it good form for the GM to draw only the section of dungeon thatthe players are seeing right now, and to make them either draw a map or rely on their own observation and memory if they want to keep track of where they've been and how to get back. I will redraw dungeon rooms for them, but will not tell them which door they must use to retrace their steps back out again. As a former spelunker and explorer of abandoned buildings, I know that this is more realistic. I also don't like 3D models for dungeon crawls for this reason, even if they have covers for the unexplored parts - you can always tell generally where you are in relation to where you've been and to the boundaries of the dungeon. [/QUOTE]
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