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"A ten-foot wide hallway stretches thirty feet and then . . ."
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<blockquote data-quote="Roadkill101" data-source="post: 2676624" data-attributes="member: 30952"><p>I like mapping. As a player I like to have a rough idea of the layout of a dungeon or complex I'm currently exploring. As a Gm, if it's a large extensive place, where many features look the same, I prefer to have someone in the party try to make a rough map or else they may end up lost depending on the circumstances.</p><p></p><p>However, much of the time mapping usually goes out the window for the following reasons.</p><p>1. GM doesn't allow enough time for mapping to take place.</p><p>2. Mapper either can't follow the description to get a rough idea or isn't paying enough attention.</p><p>3. Circumstances don't allow time for mapping.</p><p></p><p>To avoid the need for mapping during play, and depending upon the character, I'll try to equip some chalk or something similiar to mark the walls or floor during active exploration.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 2676624, member: 30952"] I like mapping. As a player I like to have a rough idea of the layout of a dungeon or complex I'm currently exploring. As a Gm, if it's a large extensive place, where many features look the same, I prefer to have someone in the party try to make a rough map or else they may end up lost depending on the circumstances. However, much of the time mapping usually goes out the window for the following reasons. 1. GM doesn't allow enough time for mapping to take place. 2. Mapper either can't follow the description to get a rough idea or isn't paying enough attention. 3. Circumstances don't allow time for mapping. To avoid the need for mapping during play, and depending upon the character, I'll try to equip some chalk or something similiar to mark the walls or floor during active exploration. [/QUOTE]
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