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"A ten-foot wide hallway stretches thirty feet and then . . ."
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<blockquote data-quote="KRT" data-source="post: 2676846" data-attributes="member: 37355"><p>Back in the day when the most complex peice of mapping was the 45 degree angle we used to map religiously as there were always tricks/traps/secret doors that you couldn't find elsewise. As to how this adds to role play there are a couple of examples that might apply. One is when you have two parties in one who are allied for the purpose of defeating the Big Bad Guy, hoever once accomplished its the usual snatch some treasure and run with the map. Its fun when there are players in both parties and they are now pitted against each other. The other example is what made me forever a fan of mapping.</p><p></p><p>We were playing a large dungeon crawl and it was decided that only one of three guys would map because they were our quickest and most accurate mappers in the group. None wanted to so they diced for it. This guy Mike got the short roll and had to map, but he took it well and his character moved back to the safe zone in the marching order (just behind the clerics and mages). We eventually got to a point where we needed to retreat to heal up so we turned to Mike and said "ok mapper, get us out of here". He hummed and hawed and said something about, "it's a bunch of lefts and a right, and some doors too i think". We were still clued out "ha, funny Mike, really which way". His character dropped the map and ran laughing his ass off. The player then dropped the map on the floor between the other players. The only way to describe it is if you gave a blue crayon to a 3 year old and told them to draw the entire cast of the muppets in a food fight, that would be our map. I think about half of us perished on the way out fighting through rooms that wee shouldn't have opened. Strangely enough the insane mapper found his way out as well although his insane giggles probably kept most intelligent monsters at bay.</p><p>It was the last time we had a single mapper and didn't periodically check the maps.</p></blockquote><p></p>
[QUOTE="KRT, post: 2676846, member: 37355"] Back in the day when the most complex peice of mapping was the 45 degree angle we used to map religiously as there were always tricks/traps/secret doors that you couldn't find elsewise. As to how this adds to role play there are a couple of examples that might apply. One is when you have two parties in one who are allied for the purpose of defeating the Big Bad Guy, hoever once accomplished its the usual snatch some treasure and run with the map. Its fun when there are players in both parties and they are now pitted against each other. The other example is what made me forever a fan of mapping. We were playing a large dungeon crawl and it was decided that only one of three guys would map because they were our quickest and most accurate mappers in the group. None wanted to so they diced for it. This guy Mike got the short roll and had to map, but he took it well and his character moved back to the safe zone in the marching order (just behind the clerics and mages). We eventually got to a point where we needed to retreat to heal up so we turned to Mike and said "ok mapper, get us out of here". He hummed and hawed and said something about, "it's a bunch of lefts and a right, and some doors too i think". We were still clued out "ha, funny Mike, really which way". His character dropped the map and ran laughing his ass off. The player then dropped the map on the floor between the other players. The only way to describe it is if you gave a blue crayon to a 3 year old and told them to draw the entire cast of the muppets in a food fight, that would be our map. I think about half of us perished on the way out fighting through rooms that wee shouldn't have opened. Strangely enough the insane mapper found his way out as well although his insane giggles probably kept most intelligent monsters at bay. It was the last time we had a single mapper and didn't periodically check the maps. [/QUOTE]
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