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General Tabletop Discussion
*TTRPGs General
A theory of sets (or why you will only really know 12-15 gaming books at a time)
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<blockquote data-quote="jester47" data-source="post: 2405043" data-attributes="member: 2238"><p>More articulation is needed. </p><p></p><p>What I am talking about I think is the level familiarity that you might have with an old friend. In my DJing career, if I wanted to just spontaneously mix a set, without setting out the songs and figureing out their BPMs and then figureing out what parts are best to mix in and out with, if I just wanted to fly it by the seat of my pants, I could only really know 12 of the tracks that well. I can even tell you the names of the pieces to this day. Occasionally one would get buped out by somthing new. </p><p></p><p>Thats sort of the level I am talking about with the books. That say you are looking at one monster and you need to look up a couple of rules in two other books. What are the chances that you can turn to within 10 pages of the item you need? You don't have to spend time paging through the book. Looking at the rule what books contain rules that that rule will affect? So say you look up a feat that is not in one of the core rule books. What things will that feat affect and how many and what books are they scattered over? That is the level of familiarity that I am talking about. The familiarity many others are talking about like "the half troll template is in the Fiend Folio" would be the level of an aquaintence. You are familiar with the book but you don't know it inside and out. </p><p></p><p>The band set is a bad example because the songs in a bands set do not have to relate to each other byond the order of the set. DJing is much more in line with the theory because you can go A B C or B C A or C A B or B A C or C B A and on and on with three tracks. You have to know how the songs relate to each other so you can mix them. </p><p></p><p>So what I am putting forth is that you can be fairly familiar with about 144-256 (about 156 would be he average) gaming books and draw on them as resources. But you will ever really know 12-15 books so intimately that looking somthing up takes an instant and is not a chore. The trick is making one of those books your personal notebook that has a colletion of the things you would go and reference. </p><p></p><p>That is what I am saying.</p></blockquote><p></p>
[QUOTE="jester47, post: 2405043, member: 2238"] More articulation is needed. What I am talking about I think is the level familiarity that you might have with an old friend. In my DJing career, if I wanted to just spontaneously mix a set, without setting out the songs and figureing out their BPMs and then figureing out what parts are best to mix in and out with, if I just wanted to fly it by the seat of my pants, I could only really know 12 of the tracks that well. I can even tell you the names of the pieces to this day. Occasionally one would get buped out by somthing new. Thats sort of the level I am talking about with the books. That say you are looking at one monster and you need to look up a couple of rules in two other books. What are the chances that you can turn to within 10 pages of the item you need? You don't have to spend time paging through the book. Looking at the rule what books contain rules that that rule will affect? So say you look up a feat that is not in one of the core rule books. What things will that feat affect and how many and what books are they scattered over? That is the level of familiarity that I am talking about. The familiarity many others are talking about like "the half troll template is in the Fiend Folio" would be the level of an aquaintence. You are familiar with the book but you don't know it inside and out. The band set is a bad example because the songs in a bands set do not have to relate to each other byond the order of the set. DJing is much more in line with the theory because you can go A B C or B C A or C A B or B A C or C B A and on and on with three tracks. You have to know how the songs relate to each other so you can mix them. So what I am putting forth is that you can be fairly familiar with about 144-256 (about 156 would be he average) gaming books and draw on them as resources. But you will ever really know 12-15 books so intimately that looking somthing up takes an instant and is not a chore. The trick is making one of those books your personal notebook that has a colletion of the things you would go and reference. That is what I am saying. [/QUOTE]
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A theory of sets (or why you will only really know 12-15 gaming books at a time)
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