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A theory regarding 4e
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3935603" data-attributes="member: 5143"><p>They've explained this fairly well I think. Gnomes don't have an interesting an unique flavor that adds something cool to being an adventurer. Every other race has some cool flavor to them:</p><p></p><p>Humans: We are all humans so they hold appeal to us.</p><p>Dwarves: Live underground, like gold, sour, tough as nails, got beards, drink a lot of ale.</p><p>Elves: Live in the forest, are one with nature, good with a bow, great eye sight.</p><p>Halflings: They were kind of lacking in flavor before, but the new versions move from place to place gathering information, stealing things, selling them elsewhere. They are nimble and get along with people.</p><p>Tiefling: They are part demon, they get powers of demons. They have to deal with the evil that runs through them.</p><p>Dragonborn: People like dragons. The ability to get a breath weapon and wings is pretty cool. Noble, honorable, strong, disciplined.</p><p></p><p>Gnomes: They live underground...like dwarves, they are short and often bearded...like dwarves, they are tough...like dwarves, they have the ability to talk to burrowing animals...which isn't very useful in combat or on 95% of adventures, they like to use illusions...which are typically some of the least powerful abilities in the game, and they like to play tricks on people....which tends to annoy DMs and other players alike when trying to do serious roleplaying or even when trying to get something done during a session.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3935603, member: 5143"] They've explained this fairly well I think. Gnomes don't have an interesting an unique flavor that adds something cool to being an adventurer. Every other race has some cool flavor to them: Humans: We are all humans so they hold appeal to us. Dwarves: Live underground, like gold, sour, tough as nails, got beards, drink a lot of ale. Elves: Live in the forest, are one with nature, good with a bow, great eye sight. Halflings: They were kind of lacking in flavor before, but the new versions move from place to place gathering information, stealing things, selling them elsewhere. They are nimble and get along with people. Tiefling: They are part demon, they get powers of demons. They have to deal with the evil that runs through them. Dragonborn: People like dragons. The ability to get a breath weapon and wings is pretty cool. Noble, honorable, strong, disciplined. Gnomes: They live underground...like dwarves, they are short and often bearded...like dwarves, they are tough...like dwarves, they have the ability to talk to burrowing animals...which isn't very useful in combat or on 95% of adventures, they like to use illusions...which are typically some of the least powerful abilities in the game, and they like to play tricks on people....which tends to annoy DMs and other players alike when trying to do serious roleplaying or even when trying to get something done during a session. [/QUOTE]
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