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A "theory" thread
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<blockquote data-quote="niklinna" data-source="post: 8935134" data-attributes="member: 71235"><p>I already stated that I find dice rolls as a percentage chance to use a specific action—the alternative being "nothing happens"—to be boring, and guess why? Because they leave the action statement as the only interesting thing, and even that isn't very interesting—<strong><em>to me</em></strong> (since it seems I have to be clear about that). But a something/nothing action statement doesn't have to be the only interesting thing.</p><p></p><p>Whether or not such a something/nothing action succeeds or not as a result of interaction with the declaration and setting, or via resolution (random or not), it's just as boring to me. That is, it isn't about the resolution method. For me. But random resolution methods seem to be one focus of this aspect of the conversation so that's what I used as an example.</p><p></p><p></p><p>When the only possible outcomes are "thing happens" and "nothing happens", <em><strong>I personally</strong></em> find resolution—of any kind—to be a waste of time, too. When the possible outcomes are "something interesting happens" and "something else interesting happens" (etc.), then <strong><em>I personally</em></strong> find resolution to be exciting and engaging—regardless of the resolution mechanism, since that seems to be a sticking point. I enjoy every bit as much a game where I state an action and the GM gives me several possible outcomes and lets me pick, so long as they are all interesting (to me). Or maybe the GM lays out the possibilities and just picks one, or puts it to the other players. Or maybe I have a limited resource to spend to get the result I want. But I generally find that when "nothing happens" is an option, things fall flat (for me, personally).</p><p></p><p>But I do, personally, like rolling dice—when all possible outcomes are interesting, to me—because it I, personally, find it fun and exciting.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8935134, member: 71235"] I already stated that I find dice rolls as a percentage chance to use a specific action—the alternative being "nothing happens"—to be boring, and guess why? Because they leave the action statement as the only interesting thing, and even that isn't very interesting—[B][I]to me[/I][/B] (since it seems I have to be clear about that). But a something/nothing action statement doesn't have to be the only interesting thing. Whether or not such a something/nothing action succeeds or not as a result of interaction with the declaration and setting, or via resolution (random or not), it's just as boring to me. That is, it isn't about the resolution method. For me. But random resolution methods seem to be one focus of this aspect of the conversation so that's what I used as an example. When the only possible outcomes are "thing happens" and "nothing happens", [I][B]I personally[/B][/I] find resolution—of any kind—to be a waste of time, too. When the possible outcomes are "something interesting happens" and "something else interesting happens" (etc.), then [B][I]I personally[/I][/B] find resolution to be exciting and engaging—regardless of the resolution mechanism, since that seems to be a sticking point. I enjoy every bit as much a game where I state an action and the GM gives me several possible outcomes and lets me pick, so long as they are all interesting (to me). Or maybe the GM lays out the possibilities and just picks one, or puts it to the other players. Or maybe I have a limited resource to spend to get the result I want. But I generally find that when "nothing happens" is an option, things fall flat (for me, personally). But I do, personally, like rolling dice—when all possible outcomes are interesting, to me—because it I, personally, find it fun and exciting. [/QUOTE]
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