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A "theory" thread
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<blockquote data-quote="clearstream" data-source="post: 8935263" data-attributes="member: 71699"><p>Can I ask you to reread what I wrote? I am speaking there of a relating or retelling: the game process yielding a linear narrative. I point that out in order to get at the exact "fiction" that the OP is concerned with, which I believe is closer to the "fictional positioning" that VB describes as "a feature that some games have and others don't". It is that latter technical feature - fictional positioning - that I think your discussion of arrows rightly relates to.</p><p></p><p>Vincent opens that blog post with</p><p></p><p></p><p></p><p>He goes on to point out that many features that might be thought to be unique to roleplaying (making them putatively exceptional) are found in other games. However, he is comfortable saying that <em>fictional positioning</em> is a distinct technical feature of RPG. I'm saying that "fiction" in the common sense of a linear narrative yielded by some process, is not unique (among games) to RPG. But only as I say, to better get at the OP's theory.</p><p></p><p>EDIT And note here some consequences of Vincent's opening sentences. RPGs are fundamentally games. Different RPGs are <em>different</em> games.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8935263, member: 71699"] Can I ask you to reread what I wrote? I am speaking there of a relating or retelling: the game process yielding a linear narrative. I point that out in order to get at the exact "fiction" that the OP is concerned with, which I believe is closer to the "fictional positioning" that VB describes as "a feature that some games have and others don't". It is that latter technical feature - fictional positioning - that I think your discussion of arrows rightly relates to. Vincent opens that blog post with He goes on to point out that many features that might be thought to be unique to roleplaying (making them putatively exceptional) are found in other games. However, he is comfortable saying that [I]fictional positioning[/I] is a distinct technical feature of RPG. I'm saying that "fiction" in the common sense of a linear narrative yielded by some process, is not unique (among games) to RPG. But only as I say, to better get at the OP's theory. EDIT And note here some consequences of Vincent's opening sentences. RPGs are fundamentally games. Different RPGs are [I]different[/I] games. [/QUOTE]
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