Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A "theory" thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8939588" data-attributes="member: 42582"><p>In the post that you quoted, [USER=82106]@AbdulAlhazred[/USER] referred to the fact that DW's "tropes and genre will shape play." But whether or not this includes the creatures in the rulebook seems up for grabs. There's no reason that I know of why a DW group is obliged to use those creatures.</p><p></p><p>As far as fronts are concerned, in what way are they "myth" in the relevant sense? Here is AW on fronts (pp 130, 132, 136):</p><p></p><p style="margin-left: 20px"><strong>Fill up your 1st session worksheet.</strong> List the players’ characters in the center circle. Think of the space around them as a map,</p> <p style="margin-left: 20px">but with scarcity and lack instead of cardinal directions. As you name NPCs, place them on the map around the PCs, according to the fundamental scarcity that makes them a threat to the PCs. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Listing each threat’s available resources will give you insight into who they are, what they need, and what they can do to get it. It’s especially useful to give some threats resources that the PCs need but don’t have. Now go back over it all. Pull it into its pieces. Solidify them into threats, following the rules [for fronts] . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Take these solid threats and build them up into fronts. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A front has some apparently mechanical components, but it’s fundamentally conceptual, not mechanical. The purpose of your prep is to give you interesting things to say. As MC you’re going to be playing your fronts, playing your threats, but that doesn’t mean anything mechanical. It means saying what they do. It means offering opportunities to the players to have their characters do interesting things, and it means responding in interesting ways to what the players have their characters do.</p><p></p><p>DW similarly says that "You’ll make your campaign front and first adventure fronts <em>after</em> your first session" (p 185, emphasis original).</p><p></p><p>So fronts are established out of the play of the first session - they are not "myth" that is brought to the table prior to play. And fronts do not serve the same purpose in framing or resolution as a map-and-key. They are not sources of constraint on framing ("When you turn the corner, you see . . .") and nor are they sources of constraint on resolution ("After searching for 10 minutes, you find . . .").</p><p></p><p>So comparing fronts to the "myth" that [USER=6993955]@Fenris-77[/USER] described - "huge load of pre-written setting stuff" - seems quite misleading to me.</p><p></p><p>I don't think the post you're replying to said anything about Stonetop.</p><p></p><p>I reiterate that <em>fronts</em> are not pre-authored. And as per my discussion just above of map-and-key, there is a fundamental difference between prep that is binding in the way that a Moldvay Basic dungeon is - a source of restrictions on framing and on resolution - and prep of a front in DW or AW. It's not possible to talk about no-myth or low-myth play without having regard to that difference. Referring to "more or less contingent" obscures the difference and fails to illuminate what is going on in no-myth or low-myth play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8939588, member: 42582"] In the post that you quoted, [USER=82106]@AbdulAlhazred[/USER] referred to the fact that DW's "tropes and genre will shape play." But whether or not this includes the creatures in the rulebook seems up for grabs. There's no reason that I know of why a DW group is obliged to use those creatures. As far as fronts are concerned, in what way are they "myth" in the relevant sense? Here is AW on fronts (pp 130, 132, 136): [indent][b]Fill up your 1st session worksheet.[/b] List the players’ characters in the center circle. Think of the space around them as a map, but with scarcity and lack instead of cardinal directions. As you name NPCs, place them on the map around the PCs, according to the fundamental scarcity that makes them a threat to the PCs. . . . Listing each threat’s available resources will give you insight into who they are, what they need, and what they can do to get it. It’s especially useful to give some threats resources that the PCs need but don’t have. Now go back over it all. Pull it into its pieces. Solidify them into threats, following the rules [for fronts] . . . Take these solid threats and build them up into fronts. . . . A front has some apparently mechanical components, but it’s fundamentally conceptual, not mechanical. The purpose of your prep is to give you interesting things to say. As MC you’re going to be playing your fronts, playing your threats, but that doesn’t mean anything mechanical. It means saying what they do. It means offering opportunities to the players to have their characters do interesting things, and it means responding in interesting ways to what the players have their characters do.[/indent] DW similarly says that "You’ll make your campaign front and first adventure fronts [i]after[/i] your first session" (p 185, emphasis original). So fronts are established out of the play of the first session - they are not "myth" that is brought to the table prior to play. And fronts do not serve the same purpose in framing or resolution as a map-and-key. They are not sources of constraint on framing ("When you turn the corner, you see . . .") and nor are they sources of constraint on resolution ("After searching for 10 minutes, you find . . ."). So comparing fronts to the "myth" that [USER=6993955]@Fenris-77[/USER] described - "huge load of pre-written setting stuff" - seems quite misleading to me. I don't think the post you're replying to said anything about Stonetop. I reiterate that [i]fronts[/i] are not pre-authored. And as per my discussion just above of map-and-key, there is a fundamental difference between prep that is binding in the way that a Moldvay Basic dungeon is - a source of restrictions on framing and on resolution - and prep of a front in DW or AW. It's not possible to talk about no-myth or low-myth play without having regard to that difference. Referring to "more or less contingent" obscures the difference and fails to illuminate what is going on in no-myth or low-myth play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A "theory" thread
Top