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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="Storm Raven" data-source="post: 3261703" data-attributes="member: 307"><p>I don't think he was saying he hated D&D, just the D&D experience point system from the 1e/2e era.</p><p></p><p>But the answer to your question is that many people <em>didn't</em> play D&D prior to d20, or, more to the point, they abandoned it for other systems. Sure, I cut my teeth on 1e AD&D, and played it for many years. But by the time 2e rolled around, we had put in so many house rules to patch over the inherent weaknesses in the system that it was almost not recognizable as 1e AD&D. And then 2e came out, and proved to be a massive disappointment (for the gamers I gamed with at any rate). So we stopped playing D&D. We looked to systems that did the things that our house rules attemtped to do, but worked them into the game system at the outset - GURPS, Rolemaster, Hero, and so on. It wasn't until 3e came out that I, or my circle of gaming friends thought about D&D at all. Between about 1990 and then, D&D was for the most part (in our view) "that poorly designed game that people play until they find something better". Every now and then, someone would get together a nostalgia type game playing 1e, or try to get a 2e game together to see if we could make it work, and it would last a session or two before we would throw up our hands at patching together the crazy hodge podge of rules, and we would go back to something that made sense, like GURPS.</p><p></p><p>But we liked what D&D had wanted to be, but failed at. So when 3e came out, we looked at it, and saw that the rules patchwork of 1e/2e had been made sensible. That the rule set hung together well. That the rules were simple where they should be, and broad enough in application to suit a variety of choices. (There has been some backsliding in 3.5e on the simplicity score, but that can be ignored by sticking to the 3e rules in certain areas). We came back to D&D, because 3e addressed the problems that <em>should</em> have been addressed with 2e.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3261703, member: 307"] I don't think he was saying he hated D&D, just the D&D experience point system from the 1e/2e era. But the answer to your question is that many people [i]didn't[/i] play D&D prior to d20, or, more to the point, they abandoned it for other systems. Sure, I cut my teeth on 1e AD&D, and played it for many years. But by the time 2e rolled around, we had put in so many house rules to patch over the inherent weaknesses in the system that it was almost not recognizable as 1e AD&D. And then 2e came out, and proved to be a massive disappointment (for the gamers I gamed with at any rate). So we stopped playing D&D. We looked to systems that did the things that our house rules attemtped to do, but worked them into the game system at the outset - GURPS, Rolemaster, Hero, and so on. It wasn't until 3e came out that I, or my circle of gaming friends thought about D&D at all. Between about 1990 and then, D&D was for the most part (in our view) "that poorly designed game that people play until they find something better". Every now and then, someone would get together a nostalgia type game playing 1e, or try to get a 2e game together to see if we could make it work, and it would last a session or two before we would throw up our hands at patching together the crazy hodge podge of rules, and we would go back to something that made sense, like GURPS. But we liked what D&D had wanted to be, but failed at. So when 3e came out, we looked at it, and saw that the rules patchwork of 1e/2e had been made sensible. That the rule set hung together well. That the rules were simple where they should be, and broad enough in application to suit a variety of choices. (There has been some backsliding in 3.5e on the simplicity score, but that can be ignored by sticking to the 3e rules in certain areas). We came back to D&D, because 3e addressed the problems that [i]should[/i] have been addressed with 2e. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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