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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="RFisher" data-source="post: 3262569" data-attributes="member: 3608"><p>My milage does vary. I don't agree with this. But I don't necessarily disagree with it either. (^_^)</p><p></p><p>In REH's Hyboria, Conan is the protagonist. In Melniboné, Elric is the protagonist. In Nehwon, the twain in the protagonist.</p><p></p><p>In classic D&D, however, the <em>party</em> is the protagonist. It isn't designed to emulate any one hero (or even two heroes) of myth, legend, or literature. It is designed to create a party of characters that <em>together</em> make up the hero. It's an ensemble cast.</p><p></p><p>That's not to say that games like Gurps are wrong or unfun. In fact, you can create just the same sort of ensemble in Gurps, but with more flexibility in where the lines are drawn.</p><p></p><p>Neither am I saying that creating house rules to make different characters for previous editions of D&D are wrong or unfun.</p><p></p><p>Rather, I'm saying that the limited range of characters available in classic D&D can be just as much fun as those other options. Furthermore, there's still a huge range to explore within those options.</p><p></p><p>Just as chess continues to be fun with only six kinds of pieces, many of which are severly limited, which fit together into a whole. Despite variants on chess or even other games that provide many more options being out there, many people still enjoy the original game.</p><p></p><p>Back to the XP progressions: DD's question was answered early on, so no need to repeat that. I'm not convinced that the progressions in previous editions were carefully thought out. Just that there was a purpose in them in the beginning, that they evolved, & that playtesting proved them not to be a problem. I'm just as happy with the unified XP table in 3e. It has its advantages, but they aren't so great that I'm trying to retrofit a unified XP table onto my classic D&D.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3262569, member: 3608"] My milage does vary. I don't agree with this. But I don't necessarily disagree with it either. (^_^) In REH's Hyboria, Conan is the protagonist. In Melniboné, Elric is the protagonist. In Nehwon, the twain in the protagonist. In classic D&D, however, the [i]party[/i] is the protagonist. It isn't designed to emulate any one hero (or even two heroes) of myth, legend, or literature. It is designed to create a party of characters that [i]together[/i] make up the hero. It's an ensemble cast. That's not to say that games like Gurps are wrong or unfun. In fact, you can create just the same sort of ensemble in Gurps, but with more flexibility in where the lines are drawn. Neither am I saying that creating house rules to make different characters for previous editions of D&D are wrong or unfun. Rather, I'm saying that the limited range of characters available in classic D&D can be just as much fun as those other options. Furthermore, there's still a huge range to explore within those options. Just as chess continues to be fun with only six kinds of pieces, many of which are severly limited, which fit together into a whole. Despite variants on chess or even other games that provide many more options being out there, many people still enjoy the original game. Back to the XP progressions: DD's question was answered early on, so no need to repeat that. I'm not convinced that the progressions in previous editions were carefully thought out. Just that there was a purpose in them in the beginning, that they evolved, & that playtesting proved them not to be a problem. I'm just as happy with the unified XP table in 3e. It has its advantages, but they aren't so great that I'm trying to retrofit a unified XP table onto my classic D&D. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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