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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="WayneLigon" data-source="post: 3262595" data-attributes="member: 3649"><p>Yes, and no. </p><p></p><p>No because I've had GM's do that and it worked out fine. I've done the same and it's worked out fine. </p><p></p><p>Yes, because I shouldn't <em>have </em> to depend on the GM to provide my character with a special house rule to accomplish something that <em>should </em> be very simple to do. The rules should be broad and adaptable enough themselves to not require much in the way of such house ruling. </p><p></p><p>The vast majority of my house ruling for 3E involves things that are actually campaign specific fluff (for instance, in my current campaign elves are taller, not shorter, than humand, and demihuman aging is changed) and not part of the fundamental rules structure. For this campaign, I am experimenting with a couple fundamental rules changes to see how they play out (Using the Arcana Unearthed form of metamagic rather than the PHB feats; <em>perhaps </em> introducing the spell template feats).</p><p></p><p>The type of broad fundamental rules changes we see a lot of people making to 1E/2E makes it much more difficult for a person to move from campaign to campaign. I can now <em>expect </em> to go across the country, sit down at a 3e game, and be up and running with minimal explanations. I can <em>expect </em> that the same classes, XP chart, criticals, skill uses, and all that will be in use.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3262595, member: 3649"] Yes, and no. No because I've had GM's do that and it worked out fine. I've done the same and it's worked out fine. Yes, because I shouldn't [I]have [/I] to depend on the GM to provide my character with a special house rule to accomplish something that [I]should [/I] be very simple to do. The rules should be broad and adaptable enough themselves to not require much in the way of such house ruling. The vast majority of my house ruling for 3E involves things that are actually campaign specific fluff (for instance, in my current campaign elves are taller, not shorter, than humand, and demihuman aging is changed) and not part of the fundamental rules structure. For this campaign, I am experimenting with a couple fundamental rules changes to see how they play out (Using the Arcana Unearthed form of metamagic rather than the PHB feats; [I]perhaps [/I] introducing the spell template feats). The type of broad fundamental rules changes we see a lot of people making to 1E/2E makes it much more difficult for a person to move from campaign to campaign. I can now [I]expect [/I] to go across the country, sit down at a 3e game, and be up and running with minimal explanations. I can [I]expect [/I] that the same classes, XP chart, criticals, skill uses, and all that will be in use. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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