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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="molonel" data-source="post: 3265094" data-attributes="member: 10412"><p>See, this is part of the problem I have with people who advocate for previous editions of the game. They expect me to admit every conceivable problem with the present edition of the game, while refusing to admit problems or limitations in previous editions. That argument is like a software developer telling me, "Hey, it's not a bug. It's a feature!"</p><p></p><p>No, it's a weakness of 1st Edition. It is not a strength. Chess is NOT a good comparison, either, because that is not a roleplaying game. </p><p></p><p>People have pointed out that 3rd Edition D&D tends to be a high magic game. While you can model the characters of classic roleplaying fiction better than in previous edition, low magic worlds like Robert E. Howard's and Fritz Leiber's are difficult to model with 3rd Edition D&D straight out of the box.</p><p></p><p>This argument is absolutely correct, and from the perspective of someone wanting to run a low magic game, that is a weakness in 3rd Edition D&D. There are ways around that, but if you are not aware of those options, they don't help you.</p><p></p><p>I think your argument would be stronger, and your perspective better, if you could simply admit that there are problems and weaknesses inherent in 1st Edition AD&D just like any other game, instead of shucking and jiving about, "It's the party that's the protagonist!" Because that's horse pucky. 1st Edition AD&D had a lot to learn. It's entirely arguable that 3rd Edition has a lot that it needs to remember, too, but it does some things better than previous editions of the game.</p><p></p><p>For anyone who is interested, too, they have a model of Conan's character for 3.0 rules located on this website here:</p><p></p><p><a href="http://www.enworld.org/Inzeladun/conan.htm" target="_blank">http://www.enworld.org/Inzeladun/conan.htm</a></p><p></p><p>It's very well done, too.</p></blockquote><p></p>
[QUOTE="molonel, post: 3265094, member: 10412"] See, this is part of the problem I have with people who advocate for previous editions of the game. They expect me to admit every conceivable problem with the present edition of the game, while refusing to admit problems or limitations in previous editions. That argument is like a software developer telling me, "Hey, it's not a bug. It's a feature!" No, it's a weakness of 1st Edition. It is not a strength. Chess is NOT a good comparison, either, because that is not a roleplaying game. People have pointed out that 3rd Edition D&D tends to be a high magic game. While you can model the characters of classic roleplaying fiction better than in previous edition, low magic worlds like Robert E. Howard's and Fritz Leiber's are difficult to model with 3rd Edition D&D straight out of the box. This argument is absolutely correct, and from the perspective of someone wanting to run a low magic game, that is a weakness in 3rd Edition D&D. There are ways around that, but if you are not aware of those options, they don't help you. I think your argument would be stronger, and your perspective better, if you could simply admit that there are problems and weaknesses inherent in 1st Edition AD&D just like any other game, instead of shucking and jiving about, "It's the party that's the protagonist!" Because that's horse pucky. 1st Edition AD&D had a lot to learn. It's entirely arguable that 3rd Edition has a lot that it needs to remember, too, but it does some things better than previous editions of the game. For anyone who is interested, too, they have a model of Conan's character for 3.0 rules located on this website here: [url]http://www.enworld.org/Inzeladun/conan.htm[/url] It's very well done, too. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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