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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="RFisher" data-source="post: 3268106" data-attributes="member: 3608"><p>I don't care. Such activity is not the focus of my game.</p><p></p><p>I recognize that it may the the focus of someone else's game. Heck, I've probably played in that game. I may have even run it.</p><p></p><p>If a player in my current game declares his PC a bowyer & wants to make a bow: I'll discuss the time & materials cost with the players. I might even (horror) do a little research. As long as they spend the costs in time & money, it'll just happen. The game I'm playing isn't really set up to model minor differences in quality, so I don't care how much better or worse than another bowyer the PC is.</p><p></p><p>Any PC can attempt anything, but if a PC with admittedly no knowledge of the craft tries it, they may make a bow but it will somehow be clearly inferior to other mundane bows. I don't need a exact, consistent answer to "how" because it isn't the focus of the game. I just come up with something that is acceptable to everyone at the table at that moment.</p><p></p><p>If a PC wants to try to make money making bows, that's retiring (or at least semi-retiring) from adventuring.</p><p></p><p></p><p></p><p>No. "Cool dude" is not likely to be interpreted by anyone at the table to mean anything. "Bowyer", "hunter", or a background story can be. There can be more to the game than merely resolving rules.</p><p></p><p>& yes, I do admit it is no solution for the problem being discussed. (I think.)</p><p></p><p>Everyone draws a line between what their game bothers to model mechanically & to what detail. Just because one person draws the line in a different place in a different area doesn't mean that their game is broken, incomplete, unfun, or worse. It just means they have a different focus & are happy glossing over, hand-waving, or leaving to judge-fiat different things.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3268106, member: 3608"] I don't care. Such activity is not the focus of my game. I recognize that it may the the focus of someone else's game. Heck, I've probably played in that game. I may have even run it. If a player in my current game declares his PC a bowyer & wants to make a bow: I'll discuss the time & materials cost with the players. I might even (horror) do a little research. As long as they spend the costs in time & money, it'll just happen. The game I'm playing isn't really set up to model minor differences in quality, so I don't care how much better or worse than another bowyer the PC is. Any PC can attempt anything, but if a PC with admittedly no knowledge of the craft tries it, they may make a bow but it will somehow be clearly inferior to other mundane bows. I don't need a exact, consistent answer to "how" because it isn't the focus of the game. I just come up with something that is acceptable to everyone at the table at that moment. If a PC wants to try to make money making bows, that's retiring (or at least semi-retiring) from adventuring. No. "Cool dude" is not likely to be interpreted by anyone at the table to mean anything. "Bowyer", "hunter", or a background story can be. There can be more to the game than merely resolving rules. & yes, I do admit it is no solution for the problem being discussed. (I think.) Everyone draws a line between what their game bothers to model mechanically & to what detail. Just because one person draws the line in a different place in a different area doesn't mean that their game is broken, incomplete, unfun, or worse. It just means they have a different focus & are happy glossing over, hand-waving, or leaving to judge-fiat different things. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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