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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="RFisher" data-source="post: 3268165" data-attributes="member: 3608"><p>So, you're unwilling to consider that if it doesn't fulfill its own premises that, perhaps, you've misunderstood its premises? You're unwilling to consider that if a rule seems silly & contrived to you that maybe you've misunderstood the intent of the rule?</p><p></p><p></p><p></p><p>Oh, yeah! How much I'd give for a copy of oAD&D or oD&D with additional commentary from the Gygax of today with all those years of being questioned about it. Or even from those grognards who played it differently from how I did. I can read their comments online now, which comes close, but how nice it would be to have it all done systematically & consolidated.</p><p></p><p>I think it was really hard for Gygax--or any RPG author, especially in the earliest years--to know what deserved more explaination & to what extent. It's easy for us to say, "I could've used more explaination of X & less of Y," but it's a lot harder when you're writing it & you don't have direct access to anyone else's brain. & the people around you share a lot of your same basic assumptions & such. Add to that the pressure of keeping to a profitable page count. Plus, what you could've used more explaination of might have been different from what I could have used more explaination of.</p><p></p><p>Certainly some of those choices seem like they would have been clearly strange even then, but I have to give designers the benefit of the doubt. They're just people trying to do the best job they can & getting paid too little to do it.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3268165, member: 3608"] So, you're unwilling to consider that if it doesn't fulfill its own premises that, perhaps, you've misunderstood its premises? You're unwilling to consider that if a rule seems silly & contrived to you that maybe you've misunderstood the intent of the rule? Oh, yeah! How much I'd give for a copy of oAD&D or oD&D with additional commentary from the Gygax of today with all those years of being questioned about it. Or even from those grognards who played it differently from how I did. I can read their comments online now, which comes close, but how nice it would be to have it all done systematically & consolidated. I think it was really hard for Gygax--or any RPG author, especially in the earliest years--to know what deserved more explaination & to what extent. It's easy for us to say, "I could've used more explaination of X & less of Y," but it's a lot harder when you're writing it & you don't have direct access to anyone else's brain. & the people around you share a lot of your same basic assumptions & such. Add to that the pressure of keeping to a profitable page count. Plus, what you could've used more explaination of might have been different from what I could have used more explaination of. Certainly some of those choices seem like they would have been clearly strange even then, but I have to give designers the benefit of the doubt. They're just people trying to do the best job they can & getting paid too little to do it. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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