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A thing about d20 D&D I didn't like, and still don't know why it was done...
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<blockquote data-quote="AFGNCAAP" data-source="post: 3269017" data-attributes="member: 871"><p>Regarding the OP:</p><p></p><p>I personally prefer the new XP progression chart rather than the vastly diverse XP charts per class of the earlier editions. I'd hate to see the current version of D&D, with the base classes, prestige classes, monsters, & the like, all have their own XP progression table. It would be, IMHO, a nightmare to manage (esp. in regards to multiclassing). Also, how would Level Adjustments work? How would templates work? These two parts of the new system are a big boon to the game as well, & they're built upon the current XP mechanic.</p><p></p><p>IMHO, the new XP method (& multiclassing system) allows & accounts for something that the older system couldn't do (without DM fiat, IMHO): build diverse characters, esp. ones based off of characters from books (who didn't alwas stay the course as a warrior or rogue or the like). I couldn't see a character like Conan progress as a fighter and a thief as he did (as he was statted out in the AD&D Conan modules) along the same lines as any other dual-classed fighter/thief would in AD&D. Or, for an earlier example, I couldn't see Conan progress at all like Gygax statted him up as in an early issue of the <em>Dragon</em> (where he advanced both as a fighter and thief) in the earlier editions (then again, there was level regression, but that's another discussion point).</p><p></p><p>Well, that's just MHO.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3269017, member: 871"] Regarding the OP: I personally prefer the new XP progression chart rather than the vastly diverse XP charts per class of the earlier editions. I'd hate to see the current version of D&D, with the base classes, prestige classes, monsters, & the like, all have their own XP progression table. It would be, IMHO, a nightmare to manage (esp. in regards to multiclassing). Also, how would Level Adjustments work? How would templates work? These two parts of the new system are a big boon to the game as well, & they're built upon the current XP mechanic. IMHO, the new XP method (& multiclassing system) allows & accounts for something that the older system couldn't do (without DM fiat, IMHO): build diverse characters, esp. ones based off of characters from books (who didn't alwas stay the course as a warrior or rogue or the like). I couldn't see a character like Conan progress as a fighter and a thief as he did (as he was statted out in the AD&D Conan modules) along the same lines as any other dual-classed fighter/thief would in AD&D. Or, for an earlier example, I couldn't see Conan progress at all like Gygax statted him up as in an early issue of the [I]Dragon[/I] (where he advanced both as a fighter and thief) in the earlier editions (then again, there was level regression, but that's another discussion point). Well, that's just MHO. [/QUOTE]
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A thing about d20 D&D I didn't like, and still don't know why it was done...
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