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A Thing I Don't Like About Adventure Paths
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<blockquote data-quote="Lanefan" data-source="post: 5011489" data-attributes="member: 29398"><p>Agreed. That said, it's always fun to realize late in a campaign that some ways have arisen to tie what were at the time legitimately disconnected things together; if done well, you can always say you had it planned that way all along. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>One more thing to consider: how long overall is your campaign designed to last, both in terms of number of adventures and years of play?</p><p></p><p>If you're looking at a campaign that's only going to last 1-2 years, your options are really limited. If you're going open-ended, there's lots more room to play with how stories come and go and fit together etc.</p><p></p><p>Or another way to look at it: are you planning to run maybe 12 adventures over the course of the campaign? 20? 65? And with how many different parties? If you've got two or more parties running concurrently, you can squeeze much more out of a given level range before all the parties have advanced beyond it, and you've again got loads more room for stories to start and finish within the overall campaign.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5011489, member: 29398"] Agreed. That said, it's always fun to realize late in a campaign that some ways have arisen to tie what were at the time legitimately disconnected things together; if done well, you can always say you had it planned that way all along. ;) One more thing to consider: how long overall is your campaign designed to last, both in terms of number of adventures and years of play? If you're looking at a campaign that's only going to last 1-2 years, your options are really limited. If you're going open-ended, there's lots more room to play with how stories come and go and fit together etc. Or another way to look at it: are you planning to run maybe 12 adventures over the course of the campaign? 20? 65? And with how many different parties? If you've got two or more parties running concurrently, you can squeeze much more out of a given level range before all the parties have advanced beyond it, and you've again got loads more room for stories to start and finish within the overall campaign. Lanefan [/QUOTE]
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