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A Thought About CR
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<blockquote data-quote="Petrosian" data-source="post: 916552" data-attributes="member: 1149"><p>IMO, the best thing that can be done for the CR system is to take the section on scenario setups to CR/El where they discuss orcs in ambush vs orcs in the open and expand it into about 10 pages of scenario design 101. </p><p></p><p>IMX with 3.0 the significance of scenario setup is grossly understated. Whether a party is buffed for combat, buffed for the day, or caught totally unawares is a drastic 500 lb gorilla of a threat assessment after just a few levels. </p><p></p><p>Having seen way too many "our party is being straffed by an Imp invis flying wizard in the open and our Dm wont quit" threads, as well as too many "ogres are not CR 2!!!" when the presupposition is that ogres start at full attack melee range and even once when i saw a guy screaming about how wrong the CR was for a critter that had 7 attacks because it mauled his fighter and whole party... after they ignored that it was an open street encounter and the critter has only a 10' move per round when they CHOSE to rush to full attack melee range and stay there... there is clearly a need for some very decent scenario design instructions to help these Gms and players figure out what a "situationally broken" encounter is and how to avoid it.</p><p></p><p>yweaking the Crs is useless without helping them understand the setup issues involved.</p><p></p><p>Now i have seen in 3.5 that some of the critters are getting a "first few rounds" tactical plan included. if done well, these might be a step in the right direction.</p><p></p><p>FWIW, in my games, less than 1 ogre in 10 ever got to melee range when my guys were at levels 2 and 3. Lumbering morons with negative hide and silent scores and no reasonable ranged capability just do not seem all that effective. My bugbears were a lot more of a threat.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 916552, member: 1149"] IMO, the best thing that can be done for the CR system is to take the section on scenario setups to CR/El where they discuss orcs in ambush vs orcs in the open and expand it into about 10 pages of scenario design 101. IMX with 3.0 the significance of scenario setup is grossly understated. Whether a party is buffed for combat, buffed for the day, or caught totally unawares is a drastic 500 lb gorilla of a threat assessment after just a few levels. Having seen way too many "our party is being straffed by an Imp invis flying wizard in the open and our Dm wont quit" threads, as well as too many "ogres are not CR 2!!!" when the presupposition is that ogres start at full attack melee range and even once when i saw a guy screaming about how wrong the CR was for a critter that had 7 attacks because it mauled his fighter and whole party... after they ignored that it was an open street encounter and the critter has only a 10' move per round when they CHOSE to rush to full attack melee range and stay there... there is clearly a need for some very decent scenario design instructions to help these Gms and players figure out what a "situationally broken" encounter is and how to avoid it. yweaking the Crs is useless without helping them understand the setup issues involved. Now i have seen in 3.5 that some of the critters are getting a "first few rounds" tactical plan included. if done well, these might be a step in the right direction. FWIW, in my games, less than 1 ogre in 10 ever got to melee range when my guys were at levels 2 and 3. Lumbering morons with negative hide and silent scores and no reasonable ranged capability just do not seem all that effective. My bugbears were a lot more of a threat. [/QUOTE]
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