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General Tabletop Discussion
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A thought about Social Mechanics
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<blockquote data-quote="Emberashh" data-source="post: 9193718" data-attributes="member: 7040941"><p>I can't recall specifics but the whole "nat 1s always fail" houserule has been codified in more than a few hacks, and of course you also have the PBTA heritage stuff that isn't necessarily as severe as that but is more or less what happens. </p><p></p><p></p><p></p><p>You still would be. Having guidelines doesn't strictly prevent that, and where it would (ie, respecting a roll) are places where you probably should be trusting what the system is saying. </p><p></p><p></p><p></p><p>Thats pretty reductive. As said, the point is to address a psychological issue and to position whats happening in such a way that the act of rolling to resolve a situation doesn't contradict whats happening in the fiction. </p><p></p><p>A social interaction in real life isn't something that can be measured as good or bad in isolation; its fundamentally a <em>reactive</em> and <em>subjective</em> experience. A speech or argument is only as good as its ability to convince another person, and that person is required to be involved in order to judge it per their subjective reasoning. The speakers skill can and does influence that, but the act of speaking isn't what strictly succeeds. Even a poorly worded or stuttered attempt can be successful if the listener is still able to be reached by it. </p><p></p><p>Whereas swinging a sword effectively can be measured in isolation; if you swing the sword right every time, it doesn't matter if you have a target or not, its always going to be as effective as that swing allows (barring externalities like armor or sharpness). </p><p></p><p>Not so much for social interactions, because social interactions aren't the same thing as performances. </p><p></p><p>So ergo, the GM making a saving throw lines up better with real life, and because this is assuming a blend of character and player skill, they both contribute to setting the DC. If you wanted to go fully one way or the other, you absolutely could, but I personally prefer the blend and I think most would.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9193718, member: 7040941"] I can't recall specifics but the whole "nat 1s always fail" houserule has been codified in more than a few hacks, and of course you also have the PBTA heritage stuff that isn't necessarily as severe as that but is more or less what happens. You still would be. Having guidelines doesn't strictly prevent that, and where it would (ie, respecting a roll) are places where you probably should be trusting what the system is saying. Thats pretty reductive. As said, the point is to address a psychological issue and to position whats happening in such a way that the act of rolling to resolve a situation doesn't contradict whats happening in the fiction. A social interaction in real life isn't something that can be measured as good or bad in isolation; its fundamentally a [I]reactive[/I] and [I]subjective[/I] experience. A speech or argument is only as good as its ability to convince another person, and that person is required to be involved in order to judge it per their subjective reasoning. The speakers skill can and does influence that, but the act of speaking isn't what strictly succeeds. Even a poorly worded or stuttered attempt can be successful if the listener is still able to be reached by it. Whereas swinging a sword effectively can be measured in isolation; if you swing the sword right every time, it doesn't matter if you have a target or not, its always going to be as effective as that swing allows (barring externalities like armor or sharpness). Not so much for social interactions, because social interactions aren't the same thing as performances. So ergo, the GM making a saving throw lines up better with real life, and because this is assuming a blend of character and player skill, they both contribute to setting the DC. If you wanted to go fully one way or the other, you absolutely could, but I personally prefer the blend and I think most would. [/QUOTE]
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