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General Tabletop Discussion
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A thought about Social Mechanics
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<blockquote data-quote="Emberashh" data-source="post: 9193953" data-attributes="member: 7040941"><p>That isn't the OP, and again you're being very reductive. This isn't just about who rolls and trying to undermine the entire idea by ignoring the point its making is, again, not constructive.</p><p></p><p>If you don't like the idea you don't have to engage with it, but if you are going to then you need to acknowledge and embrace the premise. That means accepting that why a person is rolling matters, and accepting the conclusion that rolling to see how well you talk isn't a satisfactory way (meaning smooth, intuitive, and non-abrasive) to model social interactions under the assumption that you'll be speaking in character. </p><p></p><p></p><p></p><p>You're contradicting yourself. </p><p></p><p></p><p></p><p>You didn't provide any insight at all. You provided a non-sequitur about how you don't like what DND specifically does with saving throw mechanics. </p><p></p><p></p><p></p><p>Unified resolution tends to result in blandness, and when you drive down more specifically, such as with social interactions, it causes problems due to how the game is structured. A roll is implied to represent a specific action being taken and its result, even in the absence of a degree of success system, imply how well that action was performed. This in turn tends to conflict with in-character acting because there's no actual connection between them, and the roll proceeds the acting. </p><p></p><p>You could change it to preceding, but then that causes issues with the conversation not feeling natural; ie, people are going to complain that mechanics are getting in the way. (One only needs to look at how PBTA structures its entire system to see why thats a problem people have; PBTA exists to explicitly prevent preceding rolls)</p><p></p><p>But, this also <em>isn't</em> a case where it isn't a unified method, unless we're assuming that saving throws are using an entirely different resolution method. In DND its all still a 1d20 + Mod roll, as it would be in my own system. </p><p></p><p>The <em>rule</em>, being that social interactions are resolved via saving throw rather than skill check, is overall different from the norm, but it is all still the same resolution method. Repositioning why the roll is being made and who is making makes a difference in what the roll is introducing into the collective fiction.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9193953, member: 7040941"] That isn't the OP, and again you're being very reductive. This isn't just about who rolls and trying to undermine the entire idea by ignoring the point its making is, again, not constructive. If you don't like the idea you don't have to engage with it, but if you are going to then you need to acknowledge and embrace the premise. That means accepting that why a person is rolling matters, and accepting the conclusion that rolling to see how well you talk isn't a satisfactory way (meaning smooth, intuitive, and non-abrasive) to model social interactions under the assumption that you'll be speaking in character. You're contradicting yourself. You didn't provide any insight at all. You provided a non-sequitur about how you don't like what DND specifically does with saving throw mechanics. Unified resolution tends to result in blandness, and when you drive down more specifically, such as with social interactions, it causes problems due to how the game is structured. A roll is implied to represent a specific action being taken and its result, even in the absence of a degree of success system, imply how well that action was performed. This in turn tends to conflict with in-character acting because there's no actual connection between them, and the roll proceeds the acting. You could change it to preceding, but then that causes issues with the conversation not feeling natural; ie, people are going to complain that mechanics are getting in the way. (One only needs to look at how PBTA structures its entire system to see why thats a problem people have; PBTA exists to explicitly prevent preceding rolls) But, this also [I]isn't[/I] a case where it isn't a unified method, unless we're assuming that saving throws are using an entirely different resolution method. In DND its all still a 1d20 + Mod roll, as it would be in my own system. The [I]rule[/I], being that social interactions are resolved via saving throw rather than skill check, is overall different from the norm, but it is all still the same resolution method. Repositioning why the roll is being made and who is making makes a difference in what the roll is introducing into the collective fiction. [/QUOTE]
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