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A thought about Social Mechanics
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<blockquote data-quote="Hriston" data-source="post: 9199073" data-attributes="member: 6787503"><p>I assume you're talking about D&D, in which case you're wrong. It doesn't necessarily work that way. It's just your (and others') preference that it does. No D&D rule of which I'm aware requires a failed check to be narrated as a poor effort on the part of the PC</p><p></p><p></p><p>This is false. The dice are being rolled to resolve an action declaration. The result determines the outcome of the declaration. The same action can be taken without anyone rolling dice in situations where a mechanical resolution isn't needed by the table.</p><p></p><p></p><p>Just because it's many people's preference doesn't mean it's not a preference.</p><p></p><p></p><p></p><p>Yes, you could. If I declare my character makes a persuasive argument to the duke but my check fails, the same "conflict" exists between how well the action was performed (persuasively) and the result of the die roll that you're saying exists when someone acts-out the argument at the table.</p><p></p><p></p><p></p><p>The ideas in the OP to which I'm opposed are 1) that in-game social situations necessarily involve improvisational acting on the part of the players and 2) that this leads to a conflict between the acting and the results of die rolls that would be resolved by changing who rolls the dice.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9199073, member: 6787503"] I assume you're talking about D&D, in which case you're wrong. It doesn't necessarily work that way. It's just your (and others') preference that it does. No D&D rule of which I'm aware requires a failed check to be narrated as a poor effort on the part of the PC This is false. The dice are being rolled to resolve an action declaration. The result determines the outcome of the declaration. The same action can be taken without anyone rolling dice in situations where a mechanical resolution isn't needed by the table. Just because it's many people's preference doesn't mean it's not a preference. Yes, you could. If I declare my character makes a persuasive argument to the duke but my check fails, the same "conflict" exists between how well the action was performed (persuasively) and the result of the die roll that you're saying exists when someone acts-out the argument at the table. The ideas in the OP to which I'm opposed are 1) that in-game social situations necessarily involve improvisational acting on the part of the players and 2) that this leads to a conflict between the acting and the results of die rolls that would be resolved by changing who rolls the dice. [/QUOTE]
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