Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Thought Exercise... Making a One-Shot/"Pickup" RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlightCrawler" data-source="post: 4917192" data-attributes="member: 4931"><p>You just described <a href="http://www.lumpley.com/wicked.html" target="_blank">In A Wicked Age</a>.</p><p></p><p>Seriously, the game is awesome for this. You start by drawing cards and consulting a list (the Oracle) which gives you four situations with potential characters. From that you determine PCs (the rest are NPCs). You make PCs, and then play. Everything moves very quick and is designed to get to a climax in short order. Part of the mechanic involves the "We Owe" list, which you get onto when you face against threats tougher than yourself (e.g. like a proper protagonist). When you end up on the list, you can gain extra dice, and you also can esnure your character will end up in the next chapter. If your character is not in the next chapter, you have many options to try and work them in, or play a new character, depending entirely on your preference.</p><p></p><p>Each chapter plays like a Conan short story (mostly because the setting is very swords and sorcery). And it takes about two hours to finish. Actually, it can take longer but it works best when you limit the time to two hours, this includes character creation and all that (it's very fast). So, in a single sitting of four hours (the amount of time I set aside for this at cons), you can easily do two chapters. That second chapter is always better, too.</p><p></p><p>There are other great pick up games (A Penny for My Thoughts to name another, Spirit of the Century as well) But I think IAWA is the best that also resembles a traditional RPG. Penny plays more like an improv exercise. It's very accessible to non-roleplayers as a result, something you could easily play after Thanksgiving dinner or a party, but not great if you want action and adventure. SotC is almost as good as IAWA for a pick up game, except that it takes about 2.5 hours to make characters. Once you have characters, you are golden, but that first time can be a doozy (and making characters as a group is too much fun to push off entirely to pre-gens).</p></blockquote><p></p>
[QUOTE="BlightCrawler, post: 4917192, member: 4931"] You just described [URL="http://www.lumpley.com/wicked.html"]In A Wicked Age[/URL]. Seriously, the game is awesome for this. You start by drawing cards and consulting a list (the Oracle) which gives you four situations with potential characters. From that you determine PCs (the rest are NPCs). You make PCs, and then play. Everything moves very quick and is designed to get to a climax in short order. Part of the mechanic involves the "We Owe" list, which you get onto when you face against threats tougher than yourself (e.g. like a proper protagonist). When you end up on the list, you can gain extra dice, and you also can esnure your character will end up in the next chapter. If your character is not in the next chapter, you have many options to try and work them in, or play a new character, depending entirely on your preference. Each chapter plays like a Conan short story (mostly because the setting is very swords and sorcery). And it takes about two hours to finish. Actually, it can take longer but it works best when you limit the time to two hours, this includes character creation and all that (it's very fast). So, in a single sitting of four hours (the amount of time I set aside for this at cons), you can easily do two chapters. That second chapter is always better, too. There are other great pick up games (A Penny for My Thoughts to name another, Spirit of the Century as well) But I think IAWA is the best that also resembles a traditional RPG. Penny plays more like an improv exercise. It's very accessible to non-roleplayers as a result, something you could easily play after Thanksgiving dinner or a party, but not great if you want action and adventure. SotC is almost as good as IAWA for a pick up game, except that it takes about 2.5 hours to make characters. Once you have characters, you are golden, but that first time can be a doozy (and making characters as a group is too much fun to push off entirely to pre-gens). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Thought Exercise... Making a One-Shot/"Pickup" RPG
Top