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A Thought Exercise... Making a One-Shot/"Pickup" RPG
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<blockquote data-quote="Wik" data-source="post: 4918755" data-attributes="member: 40177"><p>Yyup. You can have one-shots that completely ignore the idea of PC "Progression", since at the end of the day, you throw away the character sheet. And why bother worrying about level in such a system? I would point to the original Gamma World as an obvious example of a game that wasn't really constructed to have much in the way of "progression". </p><p></p><p>My reasoning, though, was that most RPGs have an element of mechanical progression - obviously it's there for a reason. And I'm sure a lot of players find it fun (I sure do!). So, I was saying, instead of getting rid of the idea of PC Progression for a one-shot, why not make it a part of the game itself, as opposed to something that happens "off-screen". I remember playing Diablo, and loving it when I levelled up in the middle of a fight. That, to me, was a lot more fun than, say, Final Fantasy (where I level up at the end of a fight, without having any say in my character's "progress").</p></blockquote><p></p>
[QUOTE="Wik, post: 4918755, member: 40177"] Yyup. You can have one-shots that completely ignore the idea of PC "Progression", since at the end of the day, you throw away the character sheet. And why bother worrying about level in such a system? I would point to the original Gamma World as an obvious example of a game that wasn't really constructed to have much in the way of "progression". My reasoning, though, was that most RPGs have an element of mechanical progression - obviously it's there for a reason. And I'm sure a lot of players find it fun (I sure do!). So, I was saying, instead of getting rid of the idea of PC Progression for a one-shot, why not make it a part of the game itself, as opposed to something that happens "off-screen". I remember playing Diablo, and loving it when I levelled up in the middle of a fight. That, to me, was a lot more fun than, say, Final Fantasy (where I level up at the end of a fight, without having any say in my character's "progress"). [/QUOTE]
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A Thought Exercise... Making a One-Shot/"Pickup" RPG
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