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General Tabletop Discussion
*TTRPGs General
A Thought on Repetitive Combat
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<blockquote data-quote="I'm A Banana" data-source="post: 2351628" data-attributes="member: 2067"><p>Hahahahahahahahahahahaha. HA.</p><p></p><p>Uhm, back to the point at hand, I'd say that the "classic repotoire" of abilites of InuYasha, at least (which is kind of typical of a certain genre of anime...but I digress) is changing all the time. He constantly needs to upgrade and enhance his abilities to take on new and interesting challenges. In fact, the whole party he travels with does.</p><p></p><p>He can use his Iron Reaver Soul Stealer attack, but to handle the newest threat, he needs, say, his sword, the Tetsuaiga. And then he needs to figure out how to get the sword at full power. And then how to use the Windscar. And then how to destroy barriers...etc., etc....</p><p></p><p>The tactics are from the classic style of "get a cool new power" -> "fight something vulnerable to it" -> "fight something proof against it" -> "get a cool new power." That's how the drama hinges itself.</p><p></p><p>D&D doesn't bother with that drama *so* much. The challenge isn't mastering the new power, it's confronting the current squad of baddies in front of you. So it's managing the rescources you have available at the moment, which is where the tactics come into play. In the genres mentioned, you can use the same ability over and over again because when the writers want conflict, they'll just give you the next enemy who is somehow immune to that attack, and have the main characters get a new one. In D&D, that's generally considered one of the worst kinds of manipulative DMing, rendering the PC's abilities useless in order to challenge them being kind of a cheap use of DM power to artificially inject tension.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2351628, member: 2067"] Hahahahahahahahahahahaha. HA. Uhm, back to the point at hand, I'd say that the "classic repotoire" of abilites of InuYasha, at least (which is kind of typical of a certain genre of anime...but I digress) is changing all the time. He constantly needs to upgrade and enhance his abilities to take on new and interesting challenges. In fact, the whole party he travels with does. He can use his Iron Reaver Soul Stealer attack, but to handle the newest threat, he needs, say, his sword, the Tetsuaiga. And then he needs to figure out how to get the sword at full power. And then how to use the Windscar. And then how to destroy barriers...etc., etc.... The tactics are from the classic style of "get a cool new power" -> "fight something vulnerable to it" -> "fight something proof against it" -> "get a cool new power." That's how the drama hinges itself. D&D doesn't bother with that drama *so* much. The challenge isn't mastering the new power, it's confronting the current squad of baddies in front of you. So it's managing the rescources you have available at the moment, which is where the tactics come into play. In the genres mentioned, you can use the same ability over and over again because when the writers want conflict, they'll just give you the next enemy who is somehow immune to that attack, and have the main characters get a new one. In D&D, that's generally considered one of the worst kinds of manipulative DMing, rendering the PC's abilities useless in order to challenge them being kind of a cheap use of DM power to artificially inject tension. [/QUOTE]
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