Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Thought on Repetitive Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Glyfair" data-source="post: 2351721" data-attributes="member: 53"><p>It depends on the time frame, though. Originally, Superman was just superstrong and everything came from that (could jump over buildings, very tough skin that bullets would bounce off). Through a time period he gained powers, heat vision, x-ray vision, flight, super hearing, etc. </p><p></p><p>You can see the same thing with Batman. Over the early years he gained a sidekick, utility belt, batmobile, etc.</p><p></p><p>At some point, though, the characters became <em>iconic</em>. Any changes after that became temporary, because people expected a certain core character. Very, very few changes were long lasting.</p><p></p><p>So, it's not just the genre, but the expectation. In the 40's-50's, superheroes were expected to progress. In the 60's, superheroes were expected to do weird things ("See Superman with Beppo the Super Monkey, Comet the Superhorse, Streaky the Supercat"). Expectations often evolve over time, sometimes with certain things (Firestorm can evolve, Superman can't).</p><p></p><p>I think the early period supeheroes have a lot more in common with D&D. Yes, they had their shticks. However, having the heroes defeat the villians the same way quickly became boring. If Superman defeated supervillian A with heat vision, then the next time he meets him the villian has to have found away around heat vision. Superman has to find something else to work - Hmmmm...how about superbreath?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2351721, member: 53"] It depends on the time frame, though. Originally, Superman was just superstrong and everything came from that (could jump over buildings, very tough skin that bullets would bounce off). Through a time period he gained powers, heat vision, x-ray vision, flight, super hearing, etc. You can see the same thing with Batman. Over the early years he gained a sidekick, utility belt, batmobile, etc. At some point, though, the characters became [I]iconic[/I]. Any changes after that became temporary, because people expected a certain core character. Very, very few changes were long lasting. So, it's not just the genre, but the expectation. In the 40's-50's, superheroes were expected to progress. In the 60's, superheroes were expected to do weird things ("See Superman with Beppo the Super Monkey, Comet the Superhorse, Streaky the Supercat"). Expectations often evolve over time, sometimes with certain things (Firestorm can evolve, Superman can't). I think the early period supeheroes have a lot more in common with D&D. Yes, they had their shticks. However, having the heroes defeat the villians the same way quickly became boring. If Superman defeated supervillian A with heat vision, then the next time he meets him the villian has to have found away around heat vision. Superman has to find something else to work - Hmmmm...how about superbreath? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Thought on Repetitive Combat
Top