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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="Water Bob" data-source="post: 6091029" data-attributes="member: 92305"><p>It was the first round, so there was no way for the PC to ready an action.</p><p></p><p>The PC could throw his spear on his turn, but he'd be at -24 to hit. Let's go ahead and call that impossible.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The way the turn-based rules are written (not all turn-based rules are like this), there is hardly ever a situation where someone who runs, full-out, will be able to be attacked. As you said, a Ready Action is necessary.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Exactly. 4x Speed is a long, freakin' distance to move. If you've got a hand axe or a spear at hand, ready to go, and someone starts running from you, shouldn't it at least be possible to hit. A -4 or -6 penalty, even, would be fine. </p><p></p><p> But, let's say you're parlaying with someone, and then he breaks and runs. He's standing 20 feet from you. You've got a hunting spear (10' increment). Once the foe starts to run, that signals the start of combat (he just became a combatant), and he wins nish.</p><p></p><p>He runs 120 feet + 20 distance = 140. On your turn, you can move up 30 feet then cast your spear. Your distance is 110 feet! That's -20 on the throw! You can't hit him!</p><p></p><p>I'm thinking that there should be a chance.</p><p></p><p></p><p></p><p></p><p>I'm not sure if I agree, here. Most of the time, because of terrain or the character taking other actions, like an attack, characters typically don't move more than 1x or 2x Speed. So, the only time this will be an issue is when a character can run in a straight line in normal, unhindered terrain.</p><p></p><p>Therefore, using this house rule, it won't pop up ever fight--just when someone runs.</p><p></p><p>And, it seems fair to me because we're basically allowing enemies to attack at the half-way point in their movement, if they run.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yes, I remember.</p><p></p><p>And, as I described above, charges are still possible and played exactly the same because the max charge is 2x Speed.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6091029, member: 92305"] It was the first round, so there was no way for the PC to ready an action. The PC could throw his spear on his turn, but he'd be at -24 to hit. Let's go ahead and call that impossible. The way the turn-based rules are written (not all turn-based rules are like this), there is hardly ever a situation where someone who runs, full-out, will be able to be attacked. As you said, a Ready Action is necessary. Exactly. 4x Speed is a long, freakin' distance to move. If you've got a hand axe or a spear at hand, ready to go, and someone starts running from you, shouldn't it at least be possible to hit. A -4 or -6 penalty, even, would be fine. But, let's say you're parlaying with someone, and then he breaks and runs. He's standing 20 feet from you. You've got a hunting spear (10' increment). Once the foe starts to run, that signals the start of combat (he just became a combatant), and he wins nish. He runs 120 feet + 20 distance = 140. On your turn, you can move up 30 feet then cast your spear. Your distance is 110 feet! That's -20 on the throw! You can't hit him! I'm thinking that there should be a chance. I'm not sure if I agree, here. Most of the time, because of terrain or the character taking other actions, like an attack, characters typically don't move more than 1x or 2x Speed. So, the only time this will be an issue is when a character can run in a straight line in normal, unhindered terrain. Therefore, using this house rule, it won't pop up ever fight--just when someone runs. And, it seems fair to me because we're basically allowing enemies to attack at the half-way point in their movement, if they run. Yes, I remember. And, as I described above, charges are still possible and played exactly the same because the max charge is 2x Speed. [/QUOTE]
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