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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="Mishihari Lord" data-source="post: 6091176" data-attributes="member: 128"><p>I agree with the OP that this is one of the drawbacks of D&D's turns and initiative system. So the orc can run his full distance movement before you can huck a spear at him, even though it supposedly take him a full round to run that distance? That's not reasonable at all. Readied action is a lousy fix for this problem. Watching the orc take his full move because you didn't decide to throw a spear at him last round makes no sense either.</p><p></p><p>Back in 1E/2E my group used a detailed initiative system to fix this and other problems. I'll simplify it greatly to explain how we would deal with this issue. Everyone rolled d10 to determine what segment the acted on, with 20 segments in a round. If you moved you could move one square per segment. This meant that if the DM rolled a 3 for the orcs and the player rolled a 7, then the orc got to move 4 squares, then the player got his attack. It wasn't perfect, but it was a lot better than the RAW system without slowing down play.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6091176, member: 128"] I agree with the OP that this is one of the drawbacks of D&D's turns and initiative system. So the orc can run his full distance movement before you can huck a spear at him, even though it supposedly take him a full round to run that distance? That's not reasonable at all. Readied action is a lousy fix for this problem. Watching the orc take his full move because you didn't decide to throw a spear at him last round makes no sense either. Back in 1E/2E my group used a detailed initiative system to fix this and other problems. I'll simplify it greatly to explain how we would deal with this issue. Everyone rolled d10 to determine what segment the acted on, with 20 segments in a round. If you moved you could move one square per segment. This meant that if the DM rolled a 3 for the orcs and the player rolled a 7, then the orc got to move 4 squares, then the player got his attack. It wasn't perfect, but it was a lot better than the RAW system without slowing down play. [/QUOTE]
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A Thought on Turn-Based Movement
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