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A Thought on Turn-Based Movement
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<blockquote data-quote="S'mon" data-source="post: 6091199" data-attributes="member: 463"><p>With real people having a 3-5 second individual OODA loop according to John Boyd, the RAW is perfectly realistic as-is. The player is confusing the situation where they already have Oriented Observed and Decided, and only have to Act, with the situation where they have to go through the whole OODA loop - which is what the init roll represents. </p><p>Or: IRL it's perfectly plausible that two unprepared groups run into each other, one hightails it and has gone a good distance before the other has weapons ready and firing. My grandfather in law accounted some very similar experiences fighting the Germans in WW2 in his memoirs.</p><p></p><p>Edit: OP numbers don't seem to make sense though. If both parties have a 60' speed, then either the winner can (3e) run 120' and the loser can run 120' after them (or charge 60' + attack at end), if both can run in a straight line, or the terrain doesn't allow running and both can only double-move 60'. </p><p>I do think the 3e combat-sprint x4 move is a bit extreme, I like 4e's approach where a Run is just +10' per move action, ie 30' > 40', or 80' at a double move run, whereas the pursuer could move + charge 60' or run 80', or even run 40' then charge 30' if he didn't mind attacking at -5.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6091199, member: 463"] With real people having a 3-5 second individual OODA loop according to John Boyd, the RAW is perfectly realistic as-is. The player is confusing the situation where they already have Oriented Observed and Decided, and only have to Act, with the situation where they have to go through the whole OODA loop - which is what the init roll represents. Or: IRL it's perfectly plausible that two unprepared groups run into each other, one hightails it and has gone a good distance before the other has weapons ready and firing. My grandfather in law accounted some very similar experiences fighting the Germans in WW2 in his memoirs. Edit: OP numbers don't seem to make sense though. If both parties have a 60' speed, then either the winner can (3e) run 120' and the loser can run 120' after them (or charge 60' + attack at end), if both can run in a straight line, or the terrain doesn't allow running and both can only double-move 60'. I do think the 3e combat-sprint x4 move is a bit extreme, I like 4e's approach where a Run is just +10' per move action, ie 30' > 40', or 80' at a double move run, whereas the pursuer could move + charge 60' or run 80', or even run 40' then charge 30' if he didn't mind attacking at -5. [/QUOTE]
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