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General Tabletop Discussion
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A Thought on Turn-Based Movement
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<blockquote data-quote="Bedrockgames" data-source="post: 6091299" data-attributes="member: 85555"><p>One option is to have ranged attackers not engaged in melee go first. I think The Alexandrian has an alternative initiative system set up on his blog for this sort of thing. Personally, with D&D i think it is just easier to keep things as are and try to work within the system. Changes to this aspect of play can have big ripple effects if you are not careful (nothing wrong with trying though). As others have pointed out, readied actions can go a long way in this case. Attacks of opportunity could also come into play (i suppose as a matter of consistnecy and realism it would make more sense if ranged attacks threatened anyone who was running nearby you like that. But that also would be a game balance nightmare as bowmen would own the grid.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6091299, member: 85555"] One option is to have ranged attackers not engaged in melee go first. I think The Alexandrian has an alternative initiative system set up on his blog for this sort of thing. Personally, with D&D i think it is just easier to keep things as are and try to work within the system. Changes to this aspect of play can have big ripple effects if you are not careful (nothing wrong with trying though). As others have pointed out, readied actions can go a long way in this case. Attacks of opportunity could also come into play (i suppose as a matter of consistnecy and realism it would make more sense if ranged attacks threatened anyone who was running nearby you like that. But that also would be a game balance nightmare as bowmen would own the grid. [/QUOTE]
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A Thought on Turn-Based Movement
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