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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="Mishihari Lord" data-source="post: 6091448" data-attributes="member: 128"><p>For your quoted OODA time of 2-3, that sounds very much like a D&D surprise round. Since the OP did not mention surprise I would presume everyone had their minds in combat mode and there's no reason why the PC shouldn't be able to try to hit the enemy.</p><p></p><p>I'll concede that surprise like this happens, per the memoirs you mentioned, but I don't expect it happens 50% of the time, as is a result of the RAW initiative rules.</p><p></p><p>Mr. Boyd did his research in the realm of air combat, in which the pilot has to process complex limited information. I would argue that in the simpler, more sensory-rich environment of melee combat people can react much faster.</p><p></p><p>I would also argue that if you're surprised you don't necessarily just sit there figuring out what to do. Instead do whatever you were trained to do in the situation. I'll share a personal example here. Some years ago, I had a gun pulled on me at close range. If I'd thought about it I certainly would have just let the guy take my wallet. Instead, my training kicked in, and I blocked the gun out before he could bring it to bear and took it away. In this case my training bypassed the middle steps of the OODA loop. I find it perfectly reasonable to let PCs react quickly with player aforethought to simulate the training and experience they have. </p><p></p><p>So no, I don't find the OP's example realistic or reasonable as something that happens every round in D&D. Once in a while for surprise, sure. But the RAW makes this happen all the time.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6091448, member: 128"] For your quoted OODA time of 2-3, that sounds very much like a D&D surprise round. Since the OP did not mention surprise I would presume everyone had their minds in combat mode and there's no reason why the PC shouldn't be able to try to hit the enemy. I'll concede that surprise like this happens, per the memoirs you mentioned, but I don't expect it happens 50% of the time, as is a result of the RAW initiative rules. Mr. Boyd did his research in the realm of air combat, in which the pilot has to process complex limited information. I would argue that in the simpler, more sensory-rich environment of melee combat people can react much faster. I would also argue that if you're surprised you don't necessarily just sit there figuring out what to do. Instead do whatever you were trained to do in the situation. I'll share a personal example here. Some years ago, I had a gun pulled on me at close range. If I'd thought about it I certainly would have just let the guy take my wallet. Instead, my training kicked in, and I blocked the gun out before he could bring it to bear and took it away. In this case my training bypassed the middle steps of the OODA loop. I find it perfectly reasonable to let PCs react quickly with player aforethought to simulate the training and experience they have. So no, I don't find the OP's example realistic or reasonable as something that happens every round in D&D. Once in a while for surprise, sure. But the RAW makes this happen all the time. [/QUOTE]
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