Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6091548" data-attributes="member: 6669384"><p>As my martial arts instructor explained, "If you have to think about it, you're too slow". Yeah, melee combat is all instinct and trained reaction. If you stop to think, you've stopped.</p><p></p><p>As for the "Fighting Withdrawal", 3.* handles that through a mechanic called Attack of Opportunity, often abbreviated as AoO. The problem with both AoO and "Fighting Withdrawal" as mechanics is that both presume you were engaged in combat to begin with. Characters don't get an Attack of Opportunity unless their initiative has come up at least once in the fight. It's called being "flat footed". The Fighting Withdrawal only applied if you were actually fighting someone. If they haven't had an action yet in the fight, you might take a swing at them, but they haven't begun to fight you you yet. You can pull out and they don't get that free swing.</p><p></p><p>That's the situation being discussed here. They guard spotted the group, turned on his heel and ran before they could react. He won Initiative and gets to act before them.</p><p></p><p>The complaint isn't that he got to move first. The complaint is that he got to complete his move, 120 feet of sprint, before they began to respond. That put him out of range of thrown weapons, and at a real penalty even for longer ranged ones.</p><p></p><p>In 1st Ed they shifted ranges when you went outdoors. In the real world you can't shoot an arrow 100+ feet in a 10x10 corridor. To go that far the arc of the arrow will hit the ceiling. (There's a reason they call it "archery". There's an arch involved.) They left that out out when they went to 3e.</p><p></p><p>Segmenting his move might work, but only if you segment theirs to the same degree.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6091548, member: 6669384"] As my martial arts instructor explained, "If you have to think about it, you're too slow". Yeah, melee combat is all instinct and trained reaction. If you stop to think, you've stopped. As for the "Fighting Withdrawal", 3.* handles that through a mechanic called Attack of Opportunity, often abbreviated as AoO. The problem with both AoO and "Fighting Withdrawal" as mechanics is that both presume you were engaged in combat to begin with. Characters don't get an Attack of Opportunity unless their initiative has come up at least once in the fight. It's called being "flat footed". The Fighting Withdrawal only applied if you were actually fighting someone. If they haven't had an action yet in the fight, you might take a swing at them, but they haven't begun to fight you you yet. You can pull out and they don't get that free swing. That's the situation being discussed here. They guard spotted the group, turned on his heel and ran before they could react. He won Initiative and gets to act before them. The complaint isn't that he got to move first. The complaint is that he got to complete his move, 120 feet of sprint, before they began to respond. That put him out of range of thrown weapons, and at a real penalty even for longer ranged ones. In 1st Ed they shifted ranges when you went outdoors. In the real world you can't shoot an arrow 100+ feet in a 10x10 corridor. To go that far the arc of the arrow will hit the ceiling. (There's a reason they call it "archery". There's an arch involved.) They left that out out when they went to 3e. Segmenting his move might work, but only if you segment theirs to the same degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
Top