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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="JamesonCourage" data-source="post: 6091561" data-attributes="member: 6668292"><p>I think it's meant to simulate jogging? It simulating that bit of movement between walking and all-out sprinting.</p><p></p><p>Hey, if it's rough terrain, there you go. Good reason for it to move slower. Or if you can't run in a straight line.</p><p></p><p>But, in my case, my players have been in a "dungeon" type of place a number of times I can literally count on one hand over the course of about 10 years of my running games for them. So, out of the dungeon, we still need rules.</p><p></p><p>I mean, in my experience, this is usually false, even for the exceptionally strong people wearing metal armor and wielding weapons. This is especially untrue for those in lighter armor or with lighter weapons, or for people who don't wear armor.</p><p></p><p>I should note, though, that people with too much gear do move slower, by the rules. So this is also addressed, to some degree.</p><p></p><p>Is this basically a "for the game" thing, or for realism? You mention both in the first part I quoted. Because walking at 15 feet every 6 seconds is possible, sure, but it's a slow walk. And "running" at 30 feet every 6 seconds is agonizingly slow. So, if you're interested in both "realism AND game design", then this doesn't quite hit the mark, in my opinion. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6091561, member: 6668292"] I think it's meant to simulate jogging? It simulating that bit of movement between walking and all-out sprinting. Hey, if it's rough terrain, there you go. Good reason for it to move slower. Or if you can't run in a straight line. But, in my case, my players have been in a "dungeon" type of place a number of times I can literally count on one hand over the course of about 10 years of my running games for them. So, out of the dungeon, we still need rules. I mean, in my experience, this is usually false, even for the exceptionally strong people wearing metal armor and wielding weapons. This is especially untrue for those in lighter armor or with lighter weapons, or for people who don't wear armor. I should note, though, that people with too much gear do move slower, by the rules. So this is also addressed, to some degree. Is this basically a "for the game" thing, or for realism? You mention both in the first part I quoted. Because walking at 15 feet every 6 seconds is possible, sure, but it's a slow walk. And "running" at 30 feet every 6 seconds is agonizingly slow. So, if you're interested in both "realism AND game design", then this doesn't quite hit the mark, in my opinion. As always, play what you like :) [/QUOTE]
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A Thought on Turn-Based Movement
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