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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="GSHamster" data-source="post: 6091621" data-attributes="member: 20187"><p>I agree with D'Karr. Movement in combat rules really only work for positioning within the combat. They don't work for someone trying to avoid combat or running away. Even a straight, "he moves X distance away. I move X towards him", you can't catch up.</p><p></p><p>In my opinion, dealing with the guard fleeing would have been better off modeled as a skill challenge or ability check. Only drop back down to combat rules if the guard turns and fights, or the PCs get close enough to start combat.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 6091621, member: 20187"] I agree with D'Karr. Movement in combat rules really only work for positioning within the combat. They don't work for someone trying to avoid combat or running away. Even a straight, "he moves X distance away. I move X towards him", you can't catch up. In my opinion, dealing with the guard fleeing would have been better off modeled as a skill challenge or ability check. Only drop back down to combat rules if the guard turns and fights, or the PCs get close enough to start combat. [/QUOTE]
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*Dungeons & Dragons
A Thought on Turn-Based Movement
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