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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="Sunseeker" data-source="post: 6091681"><p>This is, IMO, how most games with guns should work. Lots of shots, few hits, high probability of death on a hit. I remember in Deadlands firing off 6 shots per "round", each shot doing 3d6 damage, but only hitting with 2/6 shots. Toss in some exploding dice and yeah, a single hit can take down an enemy...course it can almost take you down since you're working with fixed HP and a wound system. Low HP, high damage, many, many enemies. I think it's a fairly honest representation of how firearms combat works in regards to heroism. Taking down one of two powerful enemies with a long-drawn out battle is the realm of the sword. Taking down a small army with a barrage of gunfire is the realm of well..the gun. At least when we're talking about heroic deeds.</p><p></p><p>Anyway, slightly off topic, I highly enjoy the SW RPG, in all of it's disturbingly brokenness.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6091681"] This is, IMO, how most games with guns should work. Lots of shots, few hits, high probability of death on a hit. I remember in Deadlands firing off 6 shots per "round", each shot doing 3d6 damage, but only hitting with 2/6 shots. Toss in some exploding dice and yeah, a single hit can take down an enemy...course it can almost take you down since you're working with fixed HP and a wound system. Low HP, high damage, many, many enemies. I think it's a fairly honest representation of how firearms combat works in regards to heroism. Taking down one of two powerful enemies with a long-drawn out battle is the realm of the sword. Taking down a small army with a barrage of gunfire is the realm of well..the gun. At least when we're talking about heroic deeds. Anyway, slightly off topic, I highly enjoy the SW RPG, in all of it's disturbingly brokenness. [/QUOTE]
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A Thought on Turn-Based Movement
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