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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="Celebrim" data-source="post: 6092855" data-attributes="member: 4937"><p>Rare or not, you've just conceded that simultaneous action can't really be obtained. The best you can manage is an approximation. A game like SFB would be a good example of how to get close without actually getting there (since it turns out that most of the tactics of the game depend on the lag in being able to adjust to the opponent's unexpected round by round declarations; the game is almost unrecognizable when the turn based aspect is removed).</p><p></p><p></p><p></p><p>My assumption in the example is that both the Ogre and the Paladin were acting on the same segment. Obviously, this is rather easier to resolve if you don't have do it simultaneously, the Paladin moves to an intercept point while the Ogre helpfully remains motionless. But that isn't true simultaneous action. Imagine in particular that this round is part of an ongoing round and that the Ogre was also moving at its maximum 'battle speed' in the prior round so that there really isn't a pause in the motion. The initiative roll then is clearly a gamist artifact in this case, as the action is obviously simultaneous regardless of 'initiative' if we were to be 'realistic' and thus the resolution depends only on the speed and the still unresolved trigonometry problem.</p><p></p><p></p><p></p><p>Yes, but this isn't necessarily accurate even for an approximation. Depending on what our triangles looked like, if both characters were moving simultaneously, it might not be possible for the Paladin to reach any point in the Ogres movement while the Ogre actually occupied it. 75% of the Ogres move might take it 18", while during that time the Paladin moves 9". Can the Paladin catch the ogre? And while you are solving that one, a train leaves Chicago at 6am west bound for Denver at 80 km per hour, while at 8am a train leaves Denver traveling east at 75km per hour. If the trains are on the same track and Chicago and Denver are 1200km a part, at what time do they collide and where?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6092855, member: 4937"] Rare or not, you've just conceded that simultaneous action can't really be obtained. The best you can manage is an approximation. A game like SFB would be a good example of how to get close without actually getting there (since it turns out that most of the tactics of the game depend on the lag in being able to adjust to the opponent's unexpected round by round declarations; the game is almost unrecognizable when the turn based aspect is removed). My assumption in the example is that both the Ogre and the Paladin were acting on the same segment. Obviously, this is rather easier to resolve if you don't have do it simultaneously, the Paladin moves to an intercept point while the Ogre helpfully remains motionless. But that isn't true simultaneous action. Imagine in particular that this round is part of an ongoing round and that the Ogre was also moving at its maximum 'battle speed' in the prior round so that there really isn't a pause in the motion. The initiative roll then is clearly a gamist artifact in this case, as the action is obviously simultaneous regardless of 'initiative' if we were to be 'realistic' and thus the resolution depends only on the speed and the still unresolved trigonometry problem. Yes, but this isn't necessarily accurate even for an approximation. Depending on what our triangles looked like, if both characters were moving simultaneously, it might not be possible for the Paladin to reach any point in the Ogres movement while the Ogre actually occupied it. 75% of the Ogres move might take it 18", while during that time the Paladin moves 9". Can the Paladin catch the ogre? And while you are solving that one, a train leaves Chicago at 6am west bound for Denver at 80 km per hour, while at 8am a train leaves Denver traveling east at 75km per hour. If the trains are on the same track and Chicago and Denver are 1200km a part, at what time do they collide and where? [/QUOTE]
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