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General Tabletop Discussion
*Dungeons & Dragons
A Thought on Turn-Based Movement
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<blockquote data-quote="LostSoul" data-source="post: 6093052" data-attributes="member: 386"><p>You don't - everyone knows what everyone else is going to do (as long as that information would be available; invisible characters can declare secretly, and the DM remains impartial as he must at all times). You can change your action for the round at any time during the declaration phase. At first I was worried this would lead to two people switching back and forth in an endless loop, but in practice that hasn't happened.</p><p></p><p>edit: Normally I start off by declaring actions for the NPCs as the decisions I make as a DM are different that those the players are making. I'm supposed to remain impartial and maintain the consistency of the game world, while players face no such restrictions.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6093052, member: 386"] You don't - everyone knows what everyone else is going to do (as long as that information would be available; invisible characters can declare secretly, and the DM remains impartial as he must at all times). You can change your action for the round at any time during the declaration phase. At first I was worried this would lead to two people switching back and forth in an endless loop, but in practice that hasn't happened. edit: Normally I start off by declaring actions for the NPCs as the decisions I make as a DM are different that those the players are making. I'm supposed to remain impartial and maintain the consistency of the game world, while players face no such restrictions. [/QUOTE]
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A Thought on Turn-Based Movement
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